Final program

Below is the current list of all oral presentations, interactive workshops, table talks and show & tell presentations. This is the most up-to-date overview, as it contains the session information which is submitted by the speakers themselves.

As it is a long overview, we have also created a visual timetable for each day which is also downloadable in Excel. 

If a title in the visual timetable does not match the title in the listed program and your presentation, please send an email to speakers@tactilereading.nl 

Go to timetables

Up-to-Date & Complete Program Overview

08:00 Walk-in & registration

09:00 Opening

More information about the opening will follow.

10:30 Break

11:00 Round 1

11:00 Interactive workshops (3 sessions of 45 mins each)

11:00 Braille Music For Us! Interactive workshop
Introducing a new and unique approach to music literacy through Braille.

Welcome to Braille Music for Us (BMU), a new and unique Braille Music teaching and learning programme. Braille Music for Us presents a framework for learning which engages learners in practical music making experiences, fosters audiation, and nurtures Braille music skills. The programme has a Braille first approach and is informed by our collective experiences and a deep understanding of how we, as Braille readers, approach music and learning. It represents a shift away from traditional approaches to music learning through an understanding that Braille music is a tactile representation of sound and not a coded form of print music.

This workshop will explore the connection between audiation and Braille, demonstrate our unique approach to music literacy through Braille, and the pedagogical principles that sit behind the programme. If time permits, we will consider different teaching and learning programmes which can provide a wider reach for learners in remote areas. Our aim is to foster discussion and collaboration to generate positive solutions for developing strong, resilient Braille music communities! 

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Chantelle Griffiths
Co-Founder and CEO
(Tactile and Technology literacy Centre (TTLC))
Pasfoto Wendy Richards
Wendy Richards
Braille Music Teacher
(Blind and Low Vision Education Network New Zealand (BLENNZ))
11:00 Learning to read and write together with braille and print in inclusive teaching Interactive workshop

Learning to read and write together in inclusive teaching: In this workshop we will look at various concepts and primer books - what advantages and disadvantages arise for first-time braille readers? We will compare different braille writing media and discuss the possibilities offered by the use of braille or computer braille in inclusive teaching. The following questions will be discussed and answered: How can materials for initial teaching (learning to read and write) be made attractive for blind and sighted children? What possibilities are there for getting to know each other about print and braille? What problems can arise when learning print and braille together - and how can they be solved? Beginning sound tables with braille and print, exercise materials and games for inclusive teaching will be presented.

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Agnes Unterstab
Special education teacher
(Nikolauspflege)
11:00 “On the tactile road to Braille": A programme to prepare blind children for learning to read Interactive workshop

Specific learning materials are needed to prepare children for learning Braille in a varied, playful and activity-orientated way. The learning materials ‘On the tactile road to Braille’ are designed in such a way that they - promote haptic differentiation and specifically lead to the ability to discriminate Braille characters, - prepare and practise reading with both hands, - initiate the development of a differentiated concept of words and letters - promote the development of reading motivation. The programme is widely used in Germany and has been successfully evaluated. It consists of worksheets, activity books and tactile picture books that contain a variety of tactile exercises and initiate Braille experiences. Thanks to a co-operation with the St. Franziskus Heiligenbronn Foundation, it has been fundamentally revised and redesigned. The workshop will explain the basics of the concept and present all the materials. There will also be an opportunity to try out the materials in detail.

Pasfoto Markus Lang
Markus Lang
Professor of Special Needs Education in the context of Blindness and Visual Impairment
(Heidelberg University of Education)

11:00 Oral presentations (3 sessions of 2 20-minute presentations each)

11:00 Oral presentations (2x) - Atriumzaal day 1 round 1 (CHOOSE BOTH)
11:00 PreTeXt, PreFigure, and the production of braille math books Oral presentation

PreTeXt is an authoring system that facilitates the creation of accessible documents in a variety of formats from a single source. For example, authors can produce HTML that is easily navigated with a screenreader or BRF ready for embossing. In a similar way, the companion project PreFigure allows authors to create accessible mathematical diagrams, including tactile diagrams. Put together, PreTeXt and PreFigure enable the production of high-quality tactile mathematics documents. This talk will introduce both PreTeXt and PreFigure as authoring tools and describe current capabilities as well as what lies ahead.

Pasfoto David Austin
David Austin
University Professor
(Grand Valley State University)
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Alexei Kolesnikov
(Towson University)
11:25 Unlocking Braille’s Potential: Navigating the New eBraille Standard Oral presentation

Around the world, various file standards have been developed to distribute braille, each prioritizing aspects like file size, formatting, or compatibility. However, most of these standards were built for braille that is embossed on paper and fall short when it comes to supporting dynamic braille, which is displayed on refreshable braille display (whether single or multiline). Recognizing this gap, over forty organizations worldwide collaborated with the American Printing House for the Blind (APH) and the DAISY Consortium to develop eBraille; a new braille document standard tailored for the digital age. eBraille introduces several key advancements. It uses markup to provide reflowable formatting, ensuring that braille adapts dynamically to different display sizes. The inclusion of links enhances navigation, addressing a major challenge for braille users who traditionally rely on outdated methods like page searches or basic "Find" commands. eBraille also supports tactile graphics with accompanying alt text, allowing users to experience both braille and tactile graphics simultaneously on the same surface for the first time. This is a game-changer for educators, libraries, and users, making it easier to organize and access materials. The use of Unicode braille ensures global compatibility, while CSS-based formatting allows personalization based on regional or individual preferences. In this session, we’ll explore how eBraille files can be created using a variety of tools such as Duxbury, the DAISY Pipeline, and APH’s BRF to eBRL Converter. Additionally, we’ll cover how eBraille can be viewed on any braille display that supports screen readers and the exciting possibilities for future developments. Join us to learn how eBraille can transform braille literacy and accessibility for students, professionals, and braille readers of all ages. There will be time reserved for questions and discussion.

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Willow Free
Tactile Technology Product Manager
(American Printing House for the Blind (APH))
11:00 Oral presentations (2x) - Kleine zaal day 1 round 1 (CHOOSE BOTH)
11:00 Historical perspectives - perspectives for the future Oral presentation
Lessons learned about tactile images in the Netherlands in the past 25 years and their relevance for future developments

25 Years ago teachers in The Netherlands were reluctant to work with tactile graphics. They thought they were too time consuming, not useful enough, maybe for math and maps, but certainly not for 3D subjects or art.

How different that is nowadays! Dedicon today makes 10 times as many tactile graphics a year and more are wanted, especially ad hoc and interactive, manipulable.

But wait, what actually are conditions for well readable and well understandable tactile graphics for math, for maps, for explaining the 3D world or art (and other domains)? Food for thought and discussion, for example in some of the Table Talks and workshops!

Pasfoto Dorine in 't Veld
Dorine in 't Veld
Productmanager tactile learning
(Dedicon)
11:25 3D Printing & Global Impacts Oral presentation
Using 3D printing to impact STEM learning and braille literacy in global populations

Clovernook Center for the Blind is one of the highest volume producers of braille in the world, printing approximately 30 million pages a year. In 2020, Clovernook launched a Tactile Literacy Initiative, which seeks to impact braille literacy and other educational outcomes through the provision of 3D printed models and supplemental braille materials. The primary focus of the program is on global populations, with the initial pilot consisting of partnerships with educational centers in East Africa. Clovernook has partnered with Northern Kentucky University (NKU) on various aspects of kit, model, and learning material design. Over time, the initiative has increasingly centered on the development of stand-alone STEM model kits, and towards a program model of decentralization - opening and supporting 3D printing spaces in the communities that the program seeks to serve. Attendees of this presentation will learn about, among other things:

1) Clovernook's design methodology for 3D models.

2) How 3D models can effectively supplement braille learning and literacy.

3) The impact of 3D models on STEM learning outcomes.

4) Accessibility & 3D printing - how can people who are blind or low vision be included/granted access to a makerspace?

5) How to effectively partner with higher-level institutions of education on 3D design and printing projects.

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Samuel Foulkes
Director of Braille Production & Accessible Innovation
(Clovernook Center for the Blind & Visually Impaired)

11:00 Table Talks (3 sessions of 45 mins)

11:00 Building bridges to standardise practices amongst transcription entities in France Table Talk

Building bridges between transcription entities and fostering exchange amongst practitioners to standardise practices in France, where about 200 transcribers currently work on a variety of fields (education, culture, administration, etc.), often without any direct link between them, is a necessity. Despite being essential to an inclusive society, namely to regular schooling of visually impaired pupils, consistent standards and common practices in the production of accessible documents are lacking, in a context of scattered transcription entities. To efficiently structure our sector, not only do we need committed public authorities and decision-makers, but also transcribers actively working together in the field: practitioners must collectively commit to sharing knowledge, pooling tools and circulating their expectations and needs. The Association of French-speaking Transcribers (ATAF) was created in 2017 to bring professionals together. We foster exchange, capacity development and pooling of practices and tools through: - Ad hoc topical workshops; - Yearly in-person study days with contributions from all stakeholders; - Long-term topic-specific research groups. In 2021, ATAF published a formal record of transcribers’ professional skill set, updated in 2024, to document the evolution of our profession. We also offer practical resources to support transcribers’ daily needs. An ATAF research group is currently editing practical guidelines for tactile graphics production, a constantly changing field, aiming at facilitating collaborative work to fulfil the need for standardised practices. Thereby, we intend to present on: - The profession of transcriber and the context of transcription entities in France; - The production of accessible documents required for inclusive schooling of visually impaired pupils and the challenge of standardising practices; - Our association and its missions; - Our ongoing work on practical guidelines for tactile graphics production.

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Cécile Barichard
11:00 Math and the natural sciences Table Talk
How to support blind students and their teachers?

This session is intended to inspire each other and create a platform to exchange best practices.

We'll answer the questions: How do you in your country facilitate students and their teachers? What support is in place for them? What can we learn from the approach in your country?

In the Netherlands, approximately 80% of blind students have their education at a regular school, with up to 30 well sighted classmates and limited support. This poses a challenge especially on mathematics, physics, chemistry, and biology. To support students and teachers, Royal Dutch Visio has implemented teacher trainings, a website with educational advise, a news letter, and a helpdesk.

We would be happy to share our experiences and be even more happy to learn from yours.

Pasfoto Ilse Disseldorp
Ilse Disseldorp
Science teacher, project lead
(Royal Dutch Visio)
11:00 Tactile color compass Table Talk
Inclusive forms of experiencing arts & graphics

We guide the participants through methods using tactile images and tactile descriptions.


Our questions: How can works of art show what the sense of touch is capable of, and what different methods can be used to successfully convey art to people who cannot see it with their own eyes.

  • in this session we experience our tactile color compass to make colors tangible by 3d printed textures, pass them on and discuss them. 

    The workshop is suitable for 
  • educational professionals, 
  • museum educators, 
  • visually impaired and 
  • inclusion officers at museums. 

     

For more information visit our website

Pasfoto Sylvia Goldbach
Sylvia Goldbach
Designer and Sculptor
(TAKTILES / Taktilesdesign GmbH)

11:45 Change

12:00 Round 2

12:00 Interactive workshops (3 sessions of 45 mins each)

12:00 Reading and Creating Tactile Comics & Manga Interactive workshop

Tactile reading and drawing open up new, inclusive ways of experiencing art and storytelling through Comics & Manga. In this workshop, we invite everyone to explore this innovative artistic practice. All participants (whether blind, partially sighted, or sighted) will have the opportunity to experience tactile literacy by first reading a tactile comic strip and then trying their hand at creating a tactile drawing of a character.

This workshop is the result of a fruitful collaboration between the INJA (National Institute for Young Blind People of Paris) and the LIBD association, which has been pioneering the creation and publication of tactile comics and manga in France since 2015. For several years now, LIBD has been working regularly with visually impaired children to run tactile image workshops. In 2023, a manga workshop was launched, where a group of pupils from INJA meets once a week to create their own tactile manga under the supervision of LIBD.

At the Tactile Reading and Graphics Conference, you will have a chance to experience a preview of our workshop, featuring the tactile reading of selected comic pages followed by a hands-on session where you will create a tactile portrait. The workshop will be led by Alexandre ILIC, graphic designer at the INJA and author of the LIBD association's tactile books.

These LIBD tactile books are designed to be fully accessed through touch. All texts are provided in Braille and all illustrations are embossed, enabling visually impaired readers to fully appreciate the comics and manga. Additionally, to promote inclusion, the books also feature printed texts and colored illustrations alongside the tactile elements. This approach allows visually impaired children to read alongside their sighted siblings and friends, sharing a truly delightful experience together.

Pasfoto Alexandre ILIC
Alexandre ILIC
Author and graphic designer
(INJA Paris / Association LIBD)
12:00 Stimulating and Developing the Tactile Sense for Children Learning Braille in Inclusive settings Interactive workshop

Children learning Braille currently have limited resources that motivate them to engage their tactile senses. In the kindergarten, we are dependent on the staff creating tactile materials on their own. And there is a need for materials that prepare them for activities that will take place in school. Tactile materials that are created must be fun and enjoyable for the child learning Braille, and this material must also be engaging for the other children. Additionally, it must be intuitive and easy for adults to understand how to use. Presentation: We would like this to be a 60-minute workshop, and we will divide it into three parts. In the first part, we will show materials which were developed based on a request from a kindergarten to adapt a booklet they used for all preschool children in the kindergarten. The material was adapted for an upcoming Braille user, and it was also visual so that the other children could use it as well. The material has been tested and evaluated. Since then, several reflections have emerged regarding what an upcoming Braille reader need to learn and how this can be done with engaging materials that are motivating while also providing progression. In the second part, we will present how this became the starting point for the development of new materials where the approach was reversed. The child's need for mastery, joy, and the opportunity to develop tactile skills at their own pace became the foundation. We actively used the Norwegian Framework Plan for Kindergartens in the process of developing this material, which is suitable for the entire group of children. In the third part, we will divide into two or three groups. We plan for them to test the material and provide feedback and reflections. We will use Padlet or another tool to organize and get an overview of the feedback.

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Silje Benonisen
TVI/Senior Advicer
(Statped)
12:00 TacTiles: A Tactile Approach to Solving Mathematical Equations Interactive workshop
Empowering Braille Students to Engage with Math through Touch

Despite the availability of various assistive tools like Braille displays, speech synthesis, and physical manipulatives, Braille readers continue to face significant challenges in mathematics. This workshop introduces TacTiles, an innovative approach designed to help Braille readers and others better understand and solve mathematical equations through tactile interaction. In this interactive, hands on session, we will explore how the thoughtful design of educational tools can profoundly influence learning outcomes. TacTiles uses a set of tactile tiles representing constants and variables, enabling students to engage with equations in a tangible and intuitive way. The following features make our tiles distinct from other available products: 1. Tactile Differentiation: Tiles representing variables (e.g., x and x2) feature a gridded texture, while constants (e.g., 1) have a smooth surface, allowing easy identification by touch. 2. User Friendly Design: Each tile has a smaller top surface for better grip, making tactile manipulation easier and more intuitive. 3. Interactive Board: The 3D printed, A4 sized board includes a raised bar representing the equality sign, offering a physical embodiment of equation balance. The boards size and stackable tiles encourage students to explore equations with both hands, facilitating a complete and dynamic overview. 4. Structured Storage: Tiles are stored systematically in boxes, helping students approach problem solving in a clear and organized manner. This workshop is designed for educators and professionals who are passionate about accessible math education. You only need a basic understanding of algebra to participate, as we will be working through simple equations. Join us to discover how TacTiles can bring a new dimension to learning mathematics through touch!

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Annemiek van Leendert
projectleader, researcher and itinerant teacher
(Royal Dutch Visio)

12:00 Oral presentations (3 sessions of 2 20-minute presentations each)

12:00 Oral presentations (2x) - Atriumzaal day 1 round 2 (CHOOSE BOTH)
12:00 Pedagogy that supports the sustained development of braille literacy in a mainstream classroom. Oral presentation

The challenge for Teachers of Students with Vision Impairment (TSVI) is knowing how to achieve a balance between teaching the braille code and teaching reading and writing in a mainstream classroom, so that braille readers achieve the same standard of literacy as their sighted peers. For TSVI and class teachers to be able to focus on teaching braille readers the complex skills of reading, we need to identify pedagogical strategies that support these outcomes. A Delphi study was conducted to identify the most successful pedagogy for teaching braille literacy in a mainstream school. The study included 3 groups of participants: international experts of braille literacy, Australian teachers of braille literacy and Australian adult braille readers. The study consisted of 3 Rounds with a 75% threshold of consensus. Both qualitative and quantitative data were analysed. The results of this research are being used to establish guidelines to support TSVI and mainstream teachers to work together to improve the sustained development of braille literacy of beginning readers in mainstream schools. 

Pasfoto Karen Croake
Karen Croake
Specialist Vision Teacher & PhD Candidate
(University of Newcastle, Australia)
12:25 Studying the Neural Basis of Braille Literacy and Numeracy Oral presentation

Neuroimaging studies of braille processing have generally approached the topic from the perspective of research on typically sighted people, comparing the roles of visual and non-visual experience in shaping the brain's network for print, and the perceptual capacity of the tactile system. Our research project focuses on the braille system itself as its own distinctive orthographic system for English. In braille, symbols can represent letters, whole words, or numbers given the proper indicators preceding those symbols. This raises interesting questions about how the orthographic structure of braille is represented in the brain, and how very similar orthographic inputs are mapped to brain regions that support very different kinds of meaning representations (e.g., lexical semantics vs. magnitude). To address these questions, our study involves presenting adult braille readers with braille letters, words, and numbers as stimuli. In preliminary analyses, we compared the average response to stimuli composed of linguistic content (letters, words) versus numeric content (digits), and to meaningful vs. nonmeaningful braille symbols. The findings revealed a region in ventral occipitotemporal cortex that was engaged during the perception of all stimulus types, consistent with prior claims that this brain territory is important for orthographic representation. Responses in other regions appeared selective for different categories of stimuli; for instance, braille number but not letter and word stimuli were associated with activation of a region in parietal cortex that is thought to be part of a core system for the approximate representation of quantity. Our presentation will describe the project methods and analysis, our current findings, and the possible implications of these data. Basic research on the neural process of braille reading is still relatively new; these investigations move the field forward to understand elements such as pattern perception and recognition.

Pasfoto Tessa McCarthy
Tessa McCarthy
Associate Professor
(University of Pittsburgh)
12:00 Oral presentations (2x) - Grote zaal day 1 round 2 (CHOOSE BOTH)
12:00 What Does the Science of Reading Mean for Teachers of Braille? Oral presentation

In the United States, many states and individual school systems are requiring teachers to support systematic and explicit instruction in structured literacy principles and topics including phonology, morphology, and syntax, often referred to as the "science of reading." What do teachers of students with visual impairments (TVIs) need to know about the newest research in reading? This session will define the terms and discuss how teachers of students with visual impairments can support this instruction for our braille readers. Specific activities and strategies will be shared that can be incorporated into our instruction.

Pasfoto Frances Mary D'Andrea
Frances Mary D'Andrea
Assistant Professor of Practice
(University of Pittsburgh)
12:25 Future Braille Literacy: Tradition and technology hand in hand Oral presentation

In a world in which technology is present in all areas of life, Visually Impaired (VI) students tend to use audio resources, making braille literacy a continuous challenge. Despite advances in neuroscience and pedagogy that show the importance of having a tangible literacy code, the proliferation of technology based on audiovisual media has caused confusion regarding the importance of the use of Braille. This presentation addresses these challenges and proposes new teaching perspectives, including the integration of technologies into Braille literacy itself and promoting a Braille culture among adults who interact with the child. This comprehensive approach seeks to dignify braille and ensure its relevance in the daily and educational lives of the students. Based on these premises, we will show how Early Childhood Education students learn to read both on paper and Perkins and at the same time, playing pre-braille and braille games using a digitizing tablet and braille display. This makes them learn Braille in a more inclusive, modern, and motivating way, help their teachers and families to become more comfortable with the use of this code and enables them to use technologies with Braille, keeping them interested in a tangible reading that they will need throughout their lives. In this presentation we will explain how we simultaneously work on the use of traditional methods and tools and at the same time technologies in Braille literacy.

Pasfoto Ana Rebolo Maderuelo
Ana Rebolo Maderuelo
TEACHER IN ACCEDO GROUP
(ONCE. NATIONAL ORGANIZATION OF THE SPANISH BLIND)
12:00 Oral presentations (2x) - Kleine zaal day 1 round 2 (CHOOSE BOTH)
12:00 A house is a mountain is a hat Oral presentation
A tactile illustrated album about architecture for children

“A house is a mountain is a hat” is a tactile illustrated album about architecture, for children aged 6 to 10, published by the Lisbon Architecture Triennale. Unique in the Portuguese context, it is available in libraries and bookshops to be accessed, experienced and read by sighted and visually impaired children alike. With a simple and easy-to-understand narrative, it explores the house from the door to the landscape. It talks about the house that protects, its personality, the elements that make it up, how it works, its context and place, the various types of houses, the houses of the world and the house of the imagination. The colourful illustrations are overlaid with contours, surfaces and textures in embossed relief for tactile reading. The text is presented in an accessible and enlarged font, with Braille transcription. The project and original story is authored by the Triennale. The tactile design and accessibility consultancy was carried out by Locus Acesso, an agency focused on cultural accessibility with whom the Triennale has developed a long term and continuous work to promote the formation of visual culture and spatial understanding for functionally diverse publics. The illustrations are by studio Planeta Tangerina, whose albums are internationally recognized and enjoyed by children and adults. The three entities collaborated from the onset each contributing with its own expertise in a process of healthy compromise and mutual learning, working the various parameters that guide tactile design: dimensions, scales, textures, contours, and aspects of sequential exploration and contextualization in the representation of elements that don't coexist in tactile functionality, such as a house and human figure, to mitigate the inequality between the sense of sight and touch. A task not at all easy but that is proving to be worth it!

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Filipa Tomaz
Architect and educator. Head of Education Service
(Lisbon Architecture Triennale)
12:25 Making Computational Thinking Tangible Oral presentation
A tactile approach to learning computational thinking in primary education

Digital literacy and computational thinking are becoming increasingly important in education. In particular, computational thinking in primary education and programming in secondary education are becoming key components of Dutch education. At Royal Dutch Visio, we believe these skills are not only essential as digital competencies but also play a crucial role in achieving success in further education and future careers. We have developed a digital literacy learning path for primary education, with a strong emphasis on computational thinking. These lessons are designed with the belief that computational thinking should not be limited to computer-based activities but can also be taught in an unplugged manner, focusing on hands-on experiences and supported by tactile materials. In these lessons, we concentrate on four key components of computational thinking: Abstraction Decomposition Algorithms Pattern recognition During this session, we will showcase the lessons we have developed so far. These range from programming small robots to using tactile materials for counting in binary, or even programming your teacher to make a sandwich. Additionally, we will share the insights we’ve gained along the way and the outcomes we’ve achieved with our students. We believe computational thinking is much more than just a way of pre-teaching programming. We believe it is a vital skill for VI learners that can support them in many aspects of life.

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Ruben Brandsma
Teacher / Innovator
(Royal Dutch Visio)
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Pauline Maas
(Royal Dutch Visio)

12:00 Table Talks (3 sessions of 45 mins)

12:00 Dreaming of accessible computer braille. Or: Will 32 + 42 remain 52 for ever? Table Talk

Computer braille has hardly developed in the last decades, but the situations it must master have.

 

For example, data processing by public authorities: On the one hand, European law prescribes accessibility for the software used. On the other, it must process names with letters (with and without accents) unknown to our computer braille. The computer braille of the future must include many times the present number of characters - and encode them in a learnable manner.

 

But information is not only conveyed by characters. Because it ignores typographical features, computer braille cannot uncover the secret behind "32 + 42 = 52".

 

The results of the DETAIL project of the Braille Authority of the German-Speaking Countries to encode all the characters legally needed for names in the EU will be presented together with a vision - or rather a "haption" - of further dot empowerment.

Pasfoto Vivian Aldridge
Vivian Aldridge
Rehabilitation teacher
(Swiss Centre for Visually-Impaired People in Vocational Contexts)
12:00 Spatial thinking in tactile images Table Talk
Orthogonal projection for a correct spatial mental representation

At Dedicon I developed a series of books and a course that teach how to read tactile graphics of 3D subjects where we use orthogonal projection. It was scientifically proved to be effective in the years 1980-2000, but never universally embraced.

These graphics, in combination with a description, allow readers to build a precise and correct mental representation. The method stimulates spatial thinking.

The next step is to understand how perspective and shadow ‘work’. Without grasping these concepts descriptions of figurative art and photos are futile. Come and learn about our material and discuss how to improve it and cooperate!

Pasfoto Dorine in 't Veld
Dorine in 't Veld
Productmanager tactile learning
(Dedicon)
12:00 Tactile information in public spaces Table Talk
The importance of standardizing tactile information in orientation, navigation and information

Blind and partially sighted people need information to orientate themselves in public spaces and to navigate independently. Tactile guidelines are essential, but do not inform where you are or where they lead to. Tactile lettering (information in braille and raised characters) provides additional information but we need to ensure that users find this information, that it is easy to read, useful and accurate.

 

There are good examples of providing tactile lettering on handrails and in elevators, but in other public spaces that predictability and uniformity is essential as well.

 

In this session we want to collect further best practices and obtain consensus on the principles regarding discoverability, position and design of tactile information in public (outdoor) spaces, so that international uniformity is the basis for adequate orientation, navigation, simplicity, clarity and predictability. Providing tactile information also allows to find independently your hotel room, the correct waste container, clothing locker or your assigned seat in a concert hall or airplane. 

 

We hope to exchange and collect knowledge and experiences from around the world. This will be used as input to a European standard on tactile lettering that that CEN is developing. 

Pasfoto Frouck de Boer
Frouck de Boer
Occupational therapist, Accessibility advisor
(Royal Dutch Visio)
Pasfoto Bart Simons
Bart Simons
Accessibility expert
(Blindenzorg Licht en Liefde)

12:45 Lunch

13:15 16:00 Show & Tell presentations

13:15 A tactile approach to an olfactory weekdays system Show & Tell

Individual tactile daily timetables - While tactile timetables are valuable tools, they have a crucial issue: they tend to be individual rather than shared, which can limit opportunities for social understanding of time.

 An inclusive weekday system designed with unique multisensory identifiers helps deafblind students build a stronger understanding of weekly time progression, enabling them to independently recognize, anticipate, and structure their daily routines while developing broader temporal awareness.
• Each day has unique multisensory identifiers—incorporating tactile, olfactory, auditory, and visual.
• Multiple sensory inputs reinforce each other, and their consistent use across the whole school fosters inclusion and participation while supporting a shared social temporal understanding of weekdays.

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Inez Aschenbrenner
Pasfoto Vikram Choudhary
Vikram Choudhary
Special Needs Teacher
(Deutsches taubblindenwerk)
13:15 Audio Tactile Graphics with Tiptoi Pen Show & Tell

In this workshop, we present a method of enriching tactile materials with audio information without the need for expensive specialized solutions. There have been, and continue to be, various approaches to enhancing tactile graphics for blind people with audio content. The main reason for this is that Braille takes up a lot of space, which is then no longer available for the actual tactile information of a graphic. Augmenting graphics with audio offers educational and didactic value. The toy industry such as Ravensburger company use this concept. They offer a pen that consists mainly of a code scanner, an audio playback function, and a programmable controller for reactions that are triggered when certain codes are recognized. Therefore, the pen is much more than just a code-based audio player, unlike other devices. For example, learning control elements like questions or puzzles can be integrated into specially prepared learning materials. Numerous books, such as a world atlas, farm, astronomy, and more, are available. You simply download the appropriate file onto the pen and can then work interactively with the book. In this workshop, we show how tactile material can be enriched with codes that can be recognized by these pens, which then play the recorded audio information. Programming the pen is easy to learn, and the necessary almost invisible codes can be produced with an laser printer. The graphic can then be printed with an embosser. These pens offer a low-cost solution to enrich tactile materials with audio information.

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Gerhard Jaworek
Computer Scientist
(ACCESS@KIT - Center for Digital Accessibility and Assistive Technology, Karlsruher Institut für Technologie)
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Tanja Schapat
13:15 Blind Chemistry Show & Tell
Getting a grasp on molecules

Science subjects are already least often chosen by pupils in comparison to other disciplines. The rate of pupils with a visual impairment choosing science is even lower. For visually impaired, and especially pupils depending on Braille, the abundance of visual models used by the sighted world to imagine scientific concepts causes barriers to participate. To start learning the basics of (bio)chemistry luckily relatively few models, mainly molecules and their formulas, are needed. Alas, for pupils it is frustratingly difficult and time-consuming to build ball-and-stick models on touch only, exploring them on tactile paper, let alone trying to draw structure formulas themselves or navigate through reaction equations. Therefore I would like to draw your attention to surprisingly easy to accomplish, yet not too costly, adjustments of existing models and simplified tactile structures that enable visual impaired as well as sighted pupils equally to grasp science. You are more than welcome to get in touch with chemistry yourself by building molecules and feeling them on paper. And if you dare, to become and act like a molecule yourself. No profound knowledge of chemistry necessary to - hopefully - become inspired! And thereupon to inspire pupils to take on science. Irina Cirpus (MSc MSEd), Visio Secondary Special Education Rotterdam, The Netherlands

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Irina Cirpus
Teacher (MSc MSEd) at Visio Secondary Special Education
(Royal Dutch Visio)
13:15 Experience tactile art and photos Show & Tell
Photos you don’t have to see

A photo exhibition for the blind and partially sighted? A picture paints a thousand words. But for many people with a visual impairment, photography is out of reach. CBB can change that. With our UV printers we make photos tactile in detail. audio description provides commentary on the photos, and visitors can also read the story behind the photos through accompanying Braille texts.

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Marc Elders
MarCom
(CBB)
13:15 Exploring the Flatbed Printer for Producing Tactile Graphics Show & Tell

The Swedish Agency for Accessible Media, MTM, has a government funded mission to promote tactile reading for individual needs in Sweden. To investigate whether flatbed printing could be a viable alternative to formerly established printing techniques  MTM has been performing proof productions of tactile graphics using flatbed printing. 

Participants will learn: 

Some key findings from the proof productions

What the different proof productions feel and look like

Further plans of proof productions and aim for recommendations and guidelines

Pasfoto Catinka Grunditz
Catinka Grunditz
Product Owner of Tactile Special Products
(The Swedish Agency for Accessible Media, MTM)
13:15 Haptic Tablet for the Accessibility of Digital Content to the Visually Impaired Show & Tell

In a world becoming increasingly digital and surface-based for all types of interactions, from shopping, communicating to using daily appliances, many people still face accessibility challenges. Currently, tactile feedback on these devices, particularly smartphones and tablets, remain limited, with content mostly visual and auditory and with simple vibrations to the whole surface. 

Our work has focused on designing a novel technology, i.e. a standard tablet with localised and multitouch vibrotactile feedback capabilities, to add tangibility. It lets you feel digital graphical information through vibrations to different fingers depending on their position on the screen and the related content.

Pasfoto Sabrina Panëels
Sabrina Panëels
Research engineer
(CEA List)
13:15 Hymn books of the future Show & Tell
Everyone has the right to sing

Every week millions of people with print disabilities sit in the church feeling excluded because they cannot participate in the singing. Lyrics and music scores are presented in books or on a screen which are inaccessible to them. Employees and students also struggle to get their work done because they don’t have access to this literature. The Norwegian organization KABB (Christian work among blind andvisually impaired persons) are working to improve the situation. Though hymn books have been produced in braille, this has been a costly and time consuming process, and books in large print have in many cases not been made at all. In Norway there has been no efficient solution for people with print disabilities after the new hymn book of the Norwegian Church was published in 2013. In our project we use the Epub-standard and digital music files as a fundament to present hymns and worship songs in the way the reader needs. By using new technology and innovative solutions for production, we are able to make the songs available for people with different needs in a flexible and cost effectively way. From the same source files, we generate braille, large print and sound to make both digital solutions and printed books.

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Solveig-Marie Oma
Church musician and project manager
(KABB (Christian work among blind andvisually impaired persons))
13:15 Innovative educational tools for art creation activities for the visually impaired Show & Tell

People with visual impairments perceive the shape of objects primarily through touch. We developed composition units that fit in the palms of both hands. We named the process of assembling the units into different shapes by touching the shape with both hands "Tactile Art". These units are expected to be used in artistic activities and three-dimensional cognition for the visually impaired, as well as in clinical areas such as cognitive improvement for the elderly. Currently, about 10 different tactile units have been developed. Participants are encouraged to compose freely.  

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Toshihiro Kanahori
Pasfoto Hiroshi Katoh
Hiroshi Katoh
Emeritus professor
(Tsukuba University of Technology, JAPAN)
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Haruka Matsuo
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Mitsunobu Matsuo
13:15 Keynoa - Synesthesia or Seeing More With the Fingers Show & Tell
Keynoa

Synesthesia is a human brain ability in which information meant to stimulate one sense stimulates other senses. Research suggests that about 5% of world population are synesthetes. For example syntesthetes are able to hear colours and others can visualise sounds. This demonstrates that the human brain is perfectly capable of substituting, to some extent, vision with other sensations like vibrations on the fingers.

Keynoa capitalizes on this natural human ability by introducing its novel concept of “Seeing More With the Fingers." For instance, Keynoa allows blind people to read text characters, explore graphic images, sense colors, feel objects and evaluate their distance before touching them simply by receiving gentle vibrations on the fingers.

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Ibrahim Cherradi
CEO
(Keynoa)
13:15 Liblouis: a free and open-source software library for braille transciption Show & Tell

Come discover the technology that you never even knew existed, but might very well power some aspect of your braille reading journey every day!

Liblouis is one of the most widely utilized software solutions for automated braille transcription. It powers braille output and input across a variety of devices, including iPhones, Android smartphones, numerous braille note-takers, and embossers. Additionally, it is integrated into screen readers such as NVDA, Orca, and JAWS. This extensive adoption can be attributed, in part, to Liblouis' versatility; it is a compact, self-contained library compatible with pretty much any hardware and software platform. This flexibility allows developers to seamlessly integrate Liblouis into their applications. Another significant factor contributing to its popularity is Liblouis' support for braille in approximately 220 languages at the time of this writing, with the ability to be easily adapted for additional languages.

In this show & tell presentation, you will learn that anyone, regardless of their background, can improve Liblouis, and that contributions, even when arising out of an individual need, can make a difference for many, as improvements quickly ripple across countless products, reaching users everywhere. We’ll also show you how the project maintains high quality through test-driven development and continuous refinement.

The presenter is one of the two maintainers of the Liblouis project, bringing valuable insights and expertise and a backpack full of inspiring stories.
 

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Bert Frees
Software Developer
(DAISY Consortium)
13:15 Optimizing perceptual performance with pixel based tactile images Show & Tell

Most commercially available refreshable tactile displays are pin displays. Refreshable tactile displays could, however, be made with other techniques as well. Regardless of the technique, refreshable displays will usually be pixel based. The properties of these displays such as pixel size and pixel density will influence the perception of the graphics displayed. Visual displays have seen significant advancements in recent years, driven by new technologies. Similarly, in recent years, new innovations have been emerging for the creation of tactile displays. To make informed design decisions for such new tactile displays, it is crucial to understand how factors such as pixel size and pixel density of these tactile displays affect tactile perception. Our research systematically investigates how variations in pixel size, pixel density, and techniques such as anti-aliasing influence tactile perceptual performance. Anti-aliasing techniques are used in visual displays to smoothen the edges of pixel based images. The effects of anti-aliasing remain largely uninvestigated in tactile displays. To investigate how these factors influence perceptual performance, we make use of pixel based images that we render using swell paper and other 3D printing technologies. This allows us to systematically investigate how different aspects of tactile displays, such as pixel size and density, influence perceptual performance. The findings from our perceptual performance studies will inform the design of future refreshable displays. In this show & tell presentation, we invite people to interact with the images that we use to simulate a tactile display and explore how pixel size and density affect the tactile perception of pixel based tactile images. This way you will be able to experience the potential capabilities of future tactile display technologies.

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Meike Heldoorn
PhD student
(Eindhoven University of Technology)
13:15 Possibility and Benefits of 3D CAD Modeling by the Visually impaired Show & Tell
Illustrated with examples

The author, who is himself visually impaired, has been exploring methods for the visually impaired to use 3D CAD modeling. In this presentation, he will explain the 3D CAD method he has developed, with examples of actual products made using it.

There are three main advantages to being able to use 3D CAD by the visually impaired.


1. Firstly, and obviously, they can give shape to their own ideas. When giving instructions to a sighted person to create a shape, it is extremely difficult to create a complex shape exactly as they imagined it. Considering such difficulty, this obvious advantage must be emphasized.

 

2. Secondly, visually impaired people can make the tools they need themselves.
Since the unique tools that visually impaired people, who are a minority, need (such as white cane holders) are not available on the market, being able to make them yourself is important.

 

3. Thirdly, it can contribute to improving the quality of tactile teaching materials. If people with visual impairments can make 3D models, they can  directly show tactile teaching materials that are easy for them to understand, rather than indirectly explaining them verbally.

The method developed by the author uses programmable CAD software. This method can be implemented using standard computers and assistive devices currently on the market. The author will present examples of the three benefits of 3D CAD modeling by the visually impaired.
In particular, he will introduce models of the Leaning Tower of Pisa and the Taj Mahal to explain the advantage 1: these models4 have also received academic recognition.
 

Pasfoto Kazunori Minatani
Kazunori Minatani
Professor
(National Center for University Entrance Examinations)
13:15 Products developed by the Visio 3D Team Show & Tell
An overview of tactile educational materials, developed by the Visio 3D team

At Visio, professionals have the possibility to create their own 3D printed educational materials. The Visio 3D Team supports in making and retreiving the 3D models and the production process. 

During the past few years, we developed tactile materials that we think are worth sharing! for example: -Tactile ruler (VIER liniaal) -Spinning tactile dice -braille numberstick -Visio Braille Box with numerous pieces of braille models

13:15 Realtime Collaboration on Graphically Structured Content for Everyone Show & Tell
Equal Collaboration through Audio-Tactile Interfaces and 2D Tactile Displays

Digital collaboration is a widely used tool today, but its use is fraught with difficulties for blind people. While research has been carried out for text-based documents, people are still excluded from content with graphical structures such as mind maps. As a result, tools such as the mind mapping tool Miro remain inaccessible to this user group. In our work, we have developed a program for digital collaboration on graphically structured content that can be used by blind and sighted people alike. In the program, users can create and edit content such as mind maps live together. Sighted people can use a conventional GUI, while an audio-tactile user interface (ATUI) for 2D tactile displays has been created for blind people. Since both the concepts of the diagram editing functions and the presentation of collaborative information cannot be transferred one-to-one from the GUIs to the ATUI, new concepts have been developed and implemented in this project. These include various earcons, spatial audio using bone conduction headphones and tactile animations. These concepts make it possible for blind users to perceive the work of their colleagues in real time and in relation to their position, without being interrupted in their own work. In addition, bimanual interaction options have been created to allow blind users to precisely create and adjust the graphical content. The resulting system allows blind and sighted users to collaborate on graphically structured content in real time, without disadvantaging either group. The full functionality of the software can be tested at TactileReading.

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Lukas Schölch
Research Associate
(Karlsruhe Institute of Technology (KIT))
13:15 Tactile games Show & Tell
Playing (board)games together, whether you are blind, partially sighted or sighted.

Playing is an important part of daily life for children (and adults). Playing contributes to personal development. Playing boardgames is part of this. Games contributes to relaxation and entertainment and offer opportunities to learn and develop, for example at cognitive level and in social interaction. Playing games is not obvious for children and adults with a visual impairment. In 2023 we conducted research into the need for (more) accessible games for people with a visual impairment. There is a huge demand for these games. That’s why we want to make more games accessible for blind and partially sighted people. We design tactile games and we will adapt existing games. We use special techniques, such as our UV printer, which allows us to create games with different colors, structures and heights (relief). We add braille and large print and we can add audio to a game. We can do everything to make games that suit children and adults with a visual impairment.

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Marc Elders
MarCom
(CBB)
13:15 Two Traditional Board Games of India Enjoyed by Vision Impaired People Show & Tell

Indoor games when played with friends or family members promote social interaction, develop emotional intelligence and cognitive skills apart from relieving stress. There are many tactile board games designed, adapted for visually impaired people and are commercially available in the market. However, some games are practiced, played but confined within certain geographical regions or countries. In this article two of the popular board games of India viz., Dhaayam, and Pallaanguzhi are discussed. Dhaayam has a few variants but the underlying principle remains the same. Generally, two or more players are involved as individuals or as teams. The basic game board is arranged with 49 square cells as a 7 X 7 grid. The game is played by moving the coins along the cells depending upon the outcome of dice value. Players are allowed to start the game only on getting the count 1 on the dice. A player needs to slash at least coin of the opponent before moving all his/her coins to destination cell. Some cells are earmarked as safe zones where the coins cannot be slashed. This game generates lot of excitement and demands thinking to make safe moves, and to secure home cell at the earliest. Pallaanguzhi is a two-player game, the game board is carved with fourteen cup-like pits, each player owning seven pits on his/her side. Initially each pit is filled with five cowry shells. A player can choose any one of his/her pits, picks all shells and moves clockwise distributing one shell per pit, continues doing this once all the shells in hand are distributed. When an empty pit is encountered with an empty hand all the shells of the subsequent shells are grabbed as a bonus by the player. The objective of the game is to collect as many as possible and outnumber shell count of the opponent to win the game and hence arithmetic calculation, strategic thinking to foresee the outcome of opponent’s turn become vital. With minor adaptations both the games are enjoyed as inclusive games.

13:15 Vibrotactile technology for Social Haptic Communication Show & Tell

Social Haptic Communication (SHC) is a mode of tactile communication developed within the deafblind community to communicate contextual and environmental information. It can be used to convey, for instance, information about facial expressions, emotions, the lay-out of a room. It consists of gestures made on, for example, the back or arm. If this type of tactile communication could be automated, it would become also available to people who do not have access to, for example, sign language interpreters, and it could be integrated into assistive technology. At TU Eindhoven we have therefore collaborated with the Dutch SHC workgroup to make vibrotactile versions of SHC messages. This allows the SHC to be displayed using vibration motors that are integrated in a backrest of a chair or in a vest. By switching these vibration motors on and off sequentially we can mimic gestures made on the back. From the co-creation sessions with the SHC workgroup we concluded that vibrotactile versions of the SHC gestures can be immediately recognizable for SHC users. Despite that for some gestures it was much more straightforward to generate a recognizable vibrotactile version than for others, SHC users indicated that they thought it would be easy to get used to the vibrotactile version. This is promising for future applications of vibrotactile SHC. One of the advantages of SHC is that it allows for assistive systems to communicate information in a hands-free fashion. In future research we plan to integrate contextual information via vibrotactile SHC into assistive technology for vibrotactile navigation for people with a visual disability. You can visit our presentation to get acquainted with SHC and to experience the vibrotactile version.

Pasfoto Trudy van de Merbel
Trudy van de Merbel
Social Haptic Communication teacher
(Bartiméus)
Pasfoto Myrthe Plaisier
Myrthe Plaisier
Assistant professor
(Eindhoven University of Technology)

13:15 Table Talks (3 sessions of 45 mins)

14:15 Round 3

14:15 Interactive workshops (3 sessions of 45 mins each)

14:15 Accessible tools & teaching materials Interactive workshop
for math, the lab, the kitchen, and the workshop

Participation! We would like students to participate in the lessons side by side to well sighted students. Students have subjects like mathematics, physics, biology and science, but also cook and work in a workshop. Royal Dutch Visio selected almost hundred accessible tools and teaching materials for students with a visual impairment. 35 Items are equipped with speech or tactile features and fit for blind students. The set is a combination of commercially available products and 8 items that were inhouse developed by Visio colleagues. For in the workshop there are tools for sawing, drilling, driving nails and measuring. For math and chemistry there are tools for making tactile drawings and graphs. It also contains a tactile ruler and protractors. For work in the kitchen and the lab, the kit contains a talking thermometer, scale, and a measuring jug, and liquid level indicators. For measuring liquids, we recommend to use measuring spoons instead of a talking measuring jug. The set is aimed to help students compare tools and find the tool best fit for the job. All the information about using the tools can be found on the eduVIP website. The site includes information on where to purchase the materials and also contains advise for adapting assignments, so blind students can join their well-sighted classmates at every subject. Participation is the driving force. We make participation possible. Doesn’t every student deservers a set like this one? We show you what is included in the kit and explain the process of adding tools. With this information you can compose your own kit. Wouldn’t it be wonderful?!

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Chantal de Graaf
projectleader/participant
(Royal Dutch Visio)
14:15 Mathlete Competition: Integrating Braille Math Notation and Computation Interactive workshop

Students who read braille can be successful in math and have fun along the way! By learning braille math notation and using it within mathematical context, students are better prepared for advancement in STEM education and employment. Come and learn how we implemented a virtual and in-person Mathlete Competition for 31 braille readers in grades 6-12 throughout the United States and Canada. Truly, there’s no better motivation than a little friendly competition at the junior or senior level! Junior Mathletes are expected to read, write, and solve problems in braille that contain fractions, mixed numbers, decimals, degrees, exponents, and grouping symbols. They solve problems using what they know about the order of operations. Senior Mathletes are proficient with all of the Junior Mathlete content. In addition, they are expected to read, write, and solve longer problems in braille that may contain radicals, absolute value, negative numbers, and geometry. There are four rounds in the Mathlete Competition. The rounds are: -Sprint Round: Read a problem written in words and select the correct way to braille the problem from the 3 answer choices. -You Solve It Round: Read and solve a math problem using the order of operations. -You Write It Round: Listen to a math problem being read aloud and then braille the problem. -Relay Round: Solve a math problem and then plug the answer into the next problem. During the session, participants will have the opportunity to experience some of the rounds and learn how they can access the practice materials at no cost. The presenters will share common braille and math computation errors and strategies/resources that can be used to increase the student’s skills.

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Tina Herzberg
Professor and Coordinator of the Visual Impairment Education Program
(University of South Carolina Upstate)
14:15 To make speech-to-text interpreting accessible in Braille Interactive workshop

During the corona pandemic it was difficult for persons with deafblindness who are Braille readers as well as tactile sign language users to get deafblind interpreting into tactile sign language in the same place where they were. And, deafblind interpreting into tactile sign language is not possible in distance. Instead, they were referred to speech to text interpreting in distance. It was a challenge. Partly because the speech to text interpreters did not have experiences in speech to text interpreting for Braille readers. And, partly because the software for speech to text interpreting were not fully accessible in Braille. 
Since then, together with some engaged and interested speech to text interpreters, we at the Swedish National Resource Center for Deafblindness, Nkcdb, have tested and evaluated various software for speech to text interpreting. Also, we have tried to influence those who develop the software. Still no software is fully accessible in Braille. 
But, thanks to the corona pandemic, speech to text interpreters have learned to offer speech to text interpreting for Braille readers. In addition, persons with deafblindness who are Braille readers have gained access to a new opportunity of taking part in interpreting that also works in distance.
Today, in Sweden, we know a few persons with deafblindness who are Braille readers as well as tactile sign language users that choose to use speech to text interpreting in certain situations or when they do not get access to deafblind interpreting into tactile sign language. But, more persons with deafblindness who are Braille readers have discovered the possibility of using speech to text interpreting as a complement to spoken language or visual sign language. 
In this workshop we will share our experiences about speech to text interpreting in Braille. Also, we wish to take part of experiences and solutions from other conference participants.

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Linda Eriksson
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Karin Jönsson

14:15 Oral presentations (3 sessions of 2 20-minute presentations each)

14:15 Oral presentations (2x) - Atriumzaal day 1 round 3 (CHOOSE BOTH)
14:15 Navigate the transition between kindergarten and school with inclusive material Oral presentation

One of the biggest transitions in a child's life is between kindergarten and primary school. This presentation will show how we, with the aid of material designed to be inclusive, can make this big change in the child's life smoother. Transitional objects in this context refers to familiar learning objects that follow the child from kindergarten to school. The purpose of the objects is to create a connection between kindergarten and school for the child, making the transition easier and more coherent. In this presentation we will show how research, practice and guidelines in and from Norwegian kindergartens and schools has led to the development of the “Preschool starter pack”. This is material developed at Statped to provide schools with introductory tactile material for children learning Braille, already from their first visit to the school. With the help of this material, children who are blind can better participate in an inclusive learning environment from day one with their new teacher and peers. We would like to present the different tools included in the "Preschool starter pack" and the reasoning for the choices we have made when developing it. In addition, we will also present the “Tactile drawing pack” that provides children experience with tactile drawing. Drawing is a common assignment in kindergarten and primary school, and the "Tactile drawing package" shows how drawing assignments can happen in an inclusive way. We will also discuss development of drawing skills, and how to provide opportunities for creativity for children with blindness when drawing.

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Anette H
Senior advisor
(Statped)
14:40 The Learning through Play Experience Tool for children with visual impairment Oral presentation

The LEGO Foundation has developed a tool to observe children’s play experiences. Children who can’t see may not necessarily show the same behaviours as sighted children. Their reactions may have different meanings compared to those of sighted children. Therefore, it is especially important for facilitators to become good play observers. Playful experiences support children in developing and practicing a breadth of skills that are essential for them to thrive and successfully navigate a complex and ever-changing world. We have developed a tool that can be used by facilitators and designers to dive deep into children’s play experiences. Here, we offer an adapted version of the Learning through Play Experience Tool for understanding the experiences of children with visual impairment. Children who can’t see do not have the same intuition for play as sighted children. Their reactions and emotions, whether they seem positive, passive, or negative, may have different meanings compared to those of sighted children. Therefore, it is especially important for caregivers of blind children to become good play observers. With a shared understanding of what a playful experience looks like, facilitators and designers can create environments where children around the world, including blind children, have access to quality learning through play experiences.

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Marc Angelier
CEO
(The LEGO Foundation/The Braille Program)
14:15 Oral presentations (2x) - Grote zaal day 1 round 3 (CHOOSE BOTH)
14:15 Music Braille: where are we now? Oral presentation
Perspectives from the DAISY Music Braille Project

This is a good time for music braille and accessible music. Global collaborations in recent years, led by the DAISY Consortium’s Music Braille Project, have resulted in developments in technology, standards and good practice. These have unquestionably reversed the decline in music braille production and use. Musicians with print disabilities can now be increasingly confident of having scores in their required formats. Our strategic interventions mean that: * Blind and low-vision users can independently create and explore scores in mainstream music notation editor apps (especially MuseScore Studio); * Mainstream music publishers better understand accessible music formats, and their music-setters can create scores which are ‘born accessible’; * The standard music file format (MusicXML) has been upgraded, and notation tools export notation files accurately, to include information needed for accessible formats; * MusicXML and scanned print music can be easily and reliably converted into music braille and Modified Stave Notation using free/low-cost automated converter tools (in particular SMB and MakeBraille); * Educators and end-users can find teaching and learning resources online, and can work together to share practical methodologies; * Music textbooks can be converted much more quickly; * Music braille transcribers are more closely connected, developing and sharing their specialist knowledge and expertise for global benefit; * Music braille files are created suitable for international readership, with secure methods of cross-border file exchange via the ABC Global Book Service. It is cause for celebration that the landscape for music braille has improved significantly since the project started in 2018. We now need to make sure that people know about these positive developments. We encourage you all to become music braille champions, so that everyone is aware of the tools and guidance, leading to increased take-up and use once more. Long live music braille!

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Sarah Morley Wilkins
Project Manager
(The DAISY Consortium)
14:40 Fierce Flora: tactile images of plants at the US Botanic Garden Oral presentation
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Steve Landau
14:15 Oral presentations (2x) - Kleine zaal day 1 round 3 (CHOOSE BOTH)
14:15 Co-designing Biology Picture Books with Blind Students Oral presentation

Our research explores how visually impaired students perceive biology through collaborative design. Working directly with a blind sixth-grader, we created a tactile storybook using 3D pens and embossing techniques.

We discovered how tactile experiences shape biological understanding—the student's frog had long arms for hugging, inspired by an IKEA toy rather than actual anatomy.

The collaboration resulted in a published 24-page tactile book now in distribution. This successful co-design approach shows how engaging visually impaired students directly creates more effective educational materials while honoring their unique perspectives on the natural world.

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ChuYu Cheng
Associate Professor
(Southern Taiwan University of Science and Technology)
14:40 Developing Spatial Thinking Through Touch Over Time Oral presentation
One TVI’s Use of Mediation to Support Nonvisual Tactile Graphicacy in Her Blind Student

When someone looks at a garden, across a street, or at the vastness of a wilderness, they perceive foreground and background at a glance. Similarly, when a person listens to moving and idling traffic at a signalized intersection, they can gain insights into the intersection's shape, size, and lane configuration. In both instances, the person is utilizing spatial thinking. According to the National Research Council (2006), spatial thinking is a constructive combination of cognitive skills consisting of knowing spatial concepts, using representational tools, and applying processes of reasoning. These representational tools come in a variety of modalities including mental images, visual media, and tactile, auditory, and kinesthetic forms which allow one to identify, describe, explain, and communicate information about objects and their associated spatial characteristics (NRC, 2006). This paper focuses on the use of tactile representational tools to support one blind student's development of nonvisual spatial thinking. Microgenetic analysis was used to track the development of five key spatial concepts during video-recorded lessons surrounding tactile graphics. Selected videos show lessons between one teacher of students with visual impairments (TVI) and her blind student between preschool and 5th grade. Three stages and three types of mediation (Simmons and Davidson, 1984) are used to focus on teaching and learning techniques. In-depth analysis reveals a variety of teaching strategies used by the TVI, including guided exploration, voice intonations, attention redirection, and concept development. The blind student uses two-handed exploration with hands moving together or apart, completes a combination of independent and follow-along exploration, and works toward the development of new concepts. Even with all the teaching techniques employed, misinterpretations happen, and mitigations--sometimes incomplete--occur.

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Erin Foley
PhD Student & Adjunct Faculty
(San Francisco State University)

14:15 Show & Tell presentations

15:00 Change

15:15 Round 4

15:15 Interactive workshops (3 sessions of 45 mins each)

15:15 Drawing in math and physics Interactive workshop
A tactile approach

In this workshop you will learn how to do mathematical and physical drawings in a way that blind students can do it too. The aim is to give blind students equal opportunities to visualise the sciences an improve their understanding of the subject.

We will use drawing foil on a rubber mat, a pinboard, pins, a ruler and a tool to draw parallel lines. You will create your own accessible tactile worksheets and use these to practice with construction drawings for lines of sight, parallel lines, and ray diagrams for shadows and lenses. It is even possible to add vectors using the parallelogram law.

We conclude the session with a demonstration of a Geoboard with a physics extension set that provides an easier way for students to create these diagrams.

This workshop is fully accessible. No math skills required. 

Pasfoto Ilse Disseldorp
Ilse Disseldorp
Science teacher, project lead
(Royal Dutch Visio)
15:15 Enhancing Tactile Communication - Touching Imagination Interactive workshop
Bridging Visual and Tactile Expression

In a world dominated by visual communication, touch readers face significant challenges. In collaboration with blind artists and writers my research explores how tactile communication can go beyond functional information transfer to embrace emotional and artistic expression.

Inspired by Futurism and Dadaism, I developed a new form of tactile typography, opening new literary experiences for blind readers. 

In this workshop, participants will learn about the research and experience it first-hand. They will be invited to experiment with language and form, challenging sight-centered practices and exploring the creative, expressive potential of braille and multi-sensory design.

Pasfoto Ann Conefrey
Ann Conefrey
Tactile Graphic Designer and Researcher
(Conefrey Design)
15:15 Turning the Tables: the Unseen Link Between Hard Copy Braille and Screen Reader Mastery Interactive workshop
The unseen link between hard copy braille and screen reader mastery

Many screen reader users are terrified of tables!
Learning to use any aspect of a screen reader can be challenging, but when it comes to tables, there often seems to be an invisible barrier which a lot of people find impossible to overcome. Even if they know the right keystrokes and the settings they can configure, tables still don't make sense to them.
In a world where spreadsheets and databases dominate the workplace and paperless bills and bank statements are the norm in our households, not being able to interact with tables puts blind people at a profound disadvantage, limiting their independence and stunting their professional development.
I believe we can, and must, do things differently. As an assistive technology trainer and a passionate braille user, I am convinced that there is more to this problem than simply finding different ways to teach the same keystrokes: We need to help screen reader users understand tables before we teach them how to work with them, and to do that, we need to step away from the computer.
In this workshop, we will discover how braille is key to breaking down the invisible barrier between blind people and tables. Using a carefully curated collection of tables in both electronic and hard copy braille formats, we will explore:
• The importance of reading from top to bottom as well as left to right;
• Developing an understanding of common table formats and how to read them;
• Creating and inspecting mental models of tables;
• The role of cell borders in presenting data efficiently;
• Predicting a pathway through an unknown table with confidence.
Bring your laptop and your best braille reading, and let's “turn the tables” together!

Pasfoto Matthew Mr Horspool
Matthew Mr Horspool
Braille and Assistive Technology Consultant
(Matthew Horspool)

15:15 Oral presentations (3 sessions of 2 20-minute presentations each)

15:15 Oral presentations (2x) - Atriumzaal day 1 round 4 (CHOOSE BOTH)
15:15 The Practice and Effectiveness of Project-Based Learning in the "Braille" Course of Special Education Programs Oral presentation

This study explores the use of Project-Based Learning (PjBL) in a special education "Braille" course through action research, focusing on its implementation and effectiveness. The research has three main objectives: 1. Can PjBL enhance students' connection between Braille and real-life situations? 2. Can PjBL improve students' self-directed learning skills? 3. How does PjBL impact teachers' teaching? Participants were 37 university students from a Taiwan education university. The 16-week course had three phases: Braille basics and practical use, and project-based learning. Classes were held in traditional classrooms and external service organizations involved in Braille materials production. During the six-week PjBL phase, both quantitative and qualitative data were collected to assess learning performance, opinions, and PjBL integration into the course. Results showed that PjBL helped students apply Braille concepts to real life and improve problem-solving, teamwork, and decision-making skills. Students responded positively to this teaching method. This study provides a practical example of PjBL in a Braille course and suggests its application in other special education teacher training programs.

Pasfoto Chun-Hui Wu
Chun-Hui Wu
Associate Professor
(National Taipei University of Education, Taiwan)
15:40 Braille in the Linguistic Landscape Oral presentation
Perspectives from the Blind communities in Japan and Australia

Linguistic Landscape studies have traditionally investigated multilingual signs in urban spaces, such as signs featuring Hebrew, Arabic and English in Israel (Ben Rafael et al., 2006). Although braille is not a language, it is argued that braille signs can also give us information about the languages spoken in a community, and is furthermore important marker of the diversity within an urban population.

In order to investigate the role of braille signs in the linguistic landscape, online surveys were conducted with members of the Blind community in two urban centres: Tokyo, Japan, and Melbourne, Australia. The results show interesting similarities and differences in the relationships between the signs and sign users, vis-à-vis the increasing availability and usefulness of technology for navigating public spaces.

Pasfoto Hannah Dr. Kunert
Hannah Dr. Kunert
Lecturer
(Komazawa University)
15:15 Oral presentations (2x) - Grote zaal day 1 round 4 (CHOOSE BOTH)
15:15 Tactile Reading Modernization at the National Library Service Oral presentation
Braille Modernization at the National Library Service for the Blind and Print Disabled

The National Library Service for the Blind and Print Disabled (NLS) has begun a modernization effort that impacts the entire suite of tactile products and services. This presentation will explore the project's past, present, and future, detailing the complexities of overhauling an established tactile reading program in favor of a more dynamic, versatile, and modern version. With the successful nationwide rollout of the eReader to all tactile readers in the United States, braille modernization has consistently taken a patron-centric approach to prioritizing projects and decision-making.

Pasfoto Alice O'Reilly
Alice O'Reilly
Chief, Collections Division
(National Library Service for the Blind and Print Disabled, Library of Congress)
15:40 Accessible STEM books: are we there yet? Oral presentation

Books with STEM (Science, Technology, Engineering and Mathematics) content are especially challenging to make accessible. MathCAT (Math Capable Assistive Technology) is an open source tool that helps screen readers access math content. This creates new possibilities to have math spoken aloud or presented in electronic braille. MTM (The Swedish Agency for Accessible Media) and SPSM (The National Agency for Special Needs Education and Schools) collaborate on STEM with our Nordic counterparts. Together we are making MathCAT available in the Nordic languages. Using MathCAT, we are able to produce STEM books where the user can choose to access math content in a number of different ways. The presentation will include a demonstration of how STEM content is accessed with MathCAT.

 Participants will learn: 
- The benefits for braille users accessing STEM content with MathCAT. 
- How MathCAT can be used in an e-book production chain for creating accessible STEM content. 
- How to go about adapting MathCAT to your language.

Pasfoto Tim Arborealis Lötberg
Tim Arborealis Lötberg
STEM specialist
(Swedish Agency for Accessible Media)
Pasfoto Anders Eklund
Anders Eklund
Project manager
(SPSM (National Agency for Special Needs Education and Schools))
15:15 Oral presentations (2x) - Kleine zaal day 1 round 4 (CHOOSE BOTH)
15:15 Comparison of tactile materials for math education between Germany and Japan Oral presentation

When we asked teachers at schools for the blind in Germany to show us important teaching materials for STEM education for children with visually impairment, we were introduced to the materials for use at various stages from preschool to high school. The most common among them were teaching materials for mathematics education. Therefore, in this presentation we will compare tactile teaching materials for mathematics in Japan and Germany and consider the background to their similarities and differences. There were many similarities between German and Japanese educational materials. For example, materials such as graph boards and drawing tools were designed to allow blind children to learn geometry independently using the most of their senses. There were common reasons for using and the design of the materials was the same. On the other hand, there were some differences. For example, reading and writing braille on paper without using electronic devices is the standard in Japanese primary education. However, in Germany, blind children were using braille displays and PCs to read and write braille including math formulas in class from the elementary school level onwards. In addition, in Germany, the programming language TeX is used from the elementary school level onwards to directly exchange information with sighted, but in Japan, a third party provides braille translation in accordance with the rules for braille mathematical symbols. Furthermore, in Japan, exams are only given on paper, so careful selection of tactile diagrams and ways to draw easy-to-understand diagrams are constantly being considered, but in Germany, three-dimensional models are also used in exams.

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Mayumi Aoyagi
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Kozue Handa
researcher
(Meiji Gakuin University)
Pasfoto Hisae Miyauchi
Hisae Miyauchi
Researcher
(University of Tsukuba, Japan)
Pasfoto Mayu Mori
Mayu Mori
Lecturer
(Hiroshima University)
15:40 Adaptation for primary schools mathematics books in Norway Oral presentation
How do we adapt a mathematics book in Braille for pupils in primary school in a way that preserves the learning objectives and achieves inclusion?

We will present how a textbook is adapted pedagogically for Braille students in primary schools in Norway. Our main focus is on tasks that are not aimed at the student achieving the learning goals in an inclusive setting. We will talk briefly about how textbooks in mathematics are presented according to the level of math. We will see how efforts are made to ensure that the blind student achieves the same learning goals as his fellow students in an inclusive setting. For many years Statped has been assigned responsibility for producing textbooks for students who use braille. These have previously been pure transcriptions of text into braille with associated tactile illustrations. In many cases, this has been unproblematic. In recent years teaching in the subject has become more and more based on visual tools. The objectives in the Norwegian curriculum in mathematics are not based on the assumption that pupils can see, but the textbooks' interpretation of the objectives may in many cases make this assumption. If the textbook is adapted directly, it may mean in some cases, that the learning objective the task is intended to cover is not covered for the blind students, or the task does not benefit the student. It can also deprive the student of the opportunity to work in an inclusive setting. We will present some tasks from the mathematics book and show examples of how a visually demanding task is adapted. This includes identification of the learning goals, alternative approaches to the goal within the frames of the assignment and preparation of the assignment. In addition, we will take the participants through the selection of material, which can be both tactile illustrations and 3D printed material, or simply everyday objects, if they are more suitable.

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Torbjørn Simmenes
Senior advisor
(Statped)

15:15 Show & Tell presentations

16:00 Change

16:15 Closing

Museums often present valuable artefacts and artworks behind barriers, making them inaccessible to people who are blind or have low vision (BLV). This limits meaningful engagement with cultural treasures that shape our understanding of history and the world. Human perception goes beyond sight—it includes touch, sound, smell, and taste.

In this keynote, Cathelijne Denekamp (Manager of Accessibility & Inclusion, Rijksmuseum) and A/Prof. Dagmar Reinhardt (The University of Sydney) discuss strategies for creating more accessible and inclusive museums.

Cathelijne works on improving physical, social, and digital accessibility at the Rijksmuseum, aiming to create an environment where everyone feels welcome. She is also the author of "Accessibility Without Limits - Rijksmuseum", a book documenting the museum’s journey toward greater accessibility.

Dagmar leads the “Museum of Touch” project, which focuses on tactile models of museum objects for BLV audiences. These 3D-printed models make objects, often too fragile or valuable to touch, accessible to all visitors.

Together, they explore cutting-edge design strategies and technologies—such as the WESSST principles for touch design, photogrammetry, and 3D printing—that are reshaping the future of inclusive museum experiences. Key questions include: How can we achieve lasting change? How can we encourage deeper participation? How can touch-based engagement transform the museum experience for all?

Pasfoto Cathelijne Denekamp
Cathelijne Denekamp
Manager accessibility
(Rijksmuseum)
Pasfoto Dagmar Reinhardt
Dagmar Reinhardt
A/Professor of Architecture
(The University of Sydney)

08:00 Walk-in & registration

09:00 Opening: 'Science and practice in touch'

You are probably familiar with optical illusions like the famous duck/rabbit image or black and white lines that appear to spin on paper. But did you know that the sense of touch is also subject to illusions?

Prof. Astrid Kappers has been researching this for years, resulting in fascinating examples that will stay with you. But what does such haptic research mean for practical applications? Dr. Ans Withagen, with her extensive experience working with visually impaired children and research on the sense of touch, has a wealth of examples to bridge this gap.

Pasfoto Astrid Kappers
Astrid Kappers
Professor of Fundamental and Applied Haptics
(Eindhoven University of Technology (TU/e))
Pasfoto Ans Withagen
Ans Withagen
Special Educationalist
(Royal Dutch Visio)

10:30 Break

11:00 Round 1

11:00 Interactive workshops (3 sessions of 45 mins each)

11:00 “Making participation possible in the practical lessons" Interactive workshop
Thinking from the perspective of the five compensatory skills

Visually impaired or blind students are often excluded from practical lessons such as Technology, Arts and Crafts, and Consumer Studies in regular education. Teachers and students are sometimes unsure of how to address and adapt to this. However, the “Practical Skills” project group of Royal Dutch Visio aims to change this by promoting inclusion and participation. In special education for visually impaired students in the Netherlands, practical subjects have proven to be highly beneficial. These subjects allow students to express themselves, build confidence, gain tools for independent living, and participate equally with their peers in lessons. This is achievable in any classroom when you consider and think from the perspective of five compensatory skills. By making adjustments within: Organizing your workspace, using your senses, working with contrast and lighting, magnification and aids, you can achieve participation. To reach teachers in regular education, an introductory video (in Dutch and English) and 10 subject-specific videos have been made. Tipcards have also been developed, and special education teachers are available, you can emaill them trough the helpdesks and they provide courses. The visually impaired students themselves play a significant role in these products; they tell the viewers of the videos in various ways how you can offer help and what the benefits are for them. Curious? This presentation will showcase the project’s results and discuss the methodology. By showing and experiencing what an adjustment within the five compensatory skills can do, we would like to demonstrate with a show and tell how you can make a difference tomorrow.

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Noortje Opsteegh
Arts and Craft teacher
(Royal Dutch Visio)
11:00 Open Your Ears: Empowering Young Learners through Sonification and Tactile Literacy Interactive workshop
Exploring the Intersection of Tactile Literacy and Digital Proficiency for Students with Visual Impairments

Sonification, a technology that represents information through non-speech sound, offers an alternative way to access information, particularly for individuals who are blind or have low vision (BLV). In (STEM ) education, sonification combined with tactile resources can provide vital access to visual information. This workshop, by app developer Phia Damsma and experienced BLV educator Lily Gower, introduces innovative approaches to teaching sonification to primary school-aged children who are BLV, focusing on how these skills promote valuable learning outcomes. Phia will present CosmoBally on Sonoplanet, an interactive educational app developed by Sonokids as part of the Ballyland suite. The app enables children to explore sonification through games, supporting the learning of students with BLV. Published research on the app’s impact will be discussed. Lily will then share expert pedagogical strategies for teaching sonification, the reciprocal relationship between tactile reading and digital proficiency will be demonstrated, highlighting their mutual reinforcement in educational contexts. The workshop will include a series of structured activities, guiding participants through the sequential teaching of sonification concepts. This will cover basic sonification principles, working with horizontal and vertical dimensions, understanding grids and coordinates, and using sonification to interpret tactile graphics, such as maps and graphs. We will conclude with a discussion of follow-up activities and the practical implications of these skills in empowering young learners. We will invite questions and reflections on best practices for implementing sonification in education, encouraging dialogue about its future applications for children with visual impairments. Participants will also explore the broader implications of integrating tactile and digital literacies into educational frameworks. Open to all, regardless of prior experience with sonification or the CosmoBally app.

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Lily Gower
Specialist Teacher Vision Impairment
(South Australian School and Services for Vision Impaired)
11:00 Pre-Braille: The Unexpected Fast-Track to Adult Braille Reading Success Interactive workshop

Of all the skills learned by blind adults, pre-Braille tactile skills are by far the most overlooked and underrated. Children with a vision impairment gain a variety of tactile experiences through play and as part of their education. Often, their learning is supported through extensive programs and resources created specifically for exploring and developing the sense of touch. However, for blind adults, tactile development resources are limited at best and unavailable at worst. Those that are available are perceived by new learners as outdated, childish or irrelevant, as are the methods used to introduce and teach tactile skills. This process is often seen as a means to an end rather than a crucial part of the journey. Adults with acquired vision loss need a tailored approach to first draw their attention to their sense of touch in an engaging, holistic and meaningful way before embarking on their Braille journey. Instructors must have a deep understanding of the intrinsic motivation and needs of Braille readers beyond a purely task-based approach, and they must be creative and willing to think outside the square. The Tactile and Technology Literacy Centre has developed an innovative new process and approach to pre-Braille tactile skills for adults that, if done correctly, has proven to be a fast-track to increasing tactile awareness, finger sensitivity and motivation to practice Braille. In this hands-on, practical workshop, we will explore: The reasons why traditional pre-Braille assessments and conversations don’t work and what to do instead. The most misunderstood foundational skill that children learn and adults need. How to “reset” the brain and fingers any time, anywhere. The Tactile Trifecta: Tracking resources for mastery and motivation. A controversial pre-Braille approach to get learners excited to practice. Together, we’ll explore the true power of pre-Braille and its impact on adult Braille learning.

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Chantelle Griffiths
Co-Founder and CEO
(Tactile and Technology literacy Centre (TTLC))

11:00 Oral presentations (3 sessions of 2 20-minute presentations each)

11:00 Oral presentations (2x) - Atriumzaal day 2 round 1 (CHOOSE BOTH)
11:00 Fostering a Love for Reading and Language Preservation Oral presentation
Tactile Picture Books in a South African Context

Under the South African Constitution, discrimination on the grounds of disability is prohibited and children’s right to education is enshrined. However, only a small percentage of text published in South Africa is made available in accessible formats, including tactile material for visually impaired readers. This leads to a severe lack of contextually relevant material in local languages for the thousands of visually impaired children enrolled in South African schools. Additionally, South Africa sees its 12 official languages coexisting with below-average childhood literacy rates and therefore, it is vital that we foster a love for reading among children, turning them into life-long readers. This presentation will explore some of the ways that tactile picture books can contribute to improved literacy acquisition and language preservation amongst young visually impaired readers. We will discuss how tactile picture books can bring the world to life for visually impaired children through a multimodal reading experience. Our South African context adds a unique dimension, considering the diverse linguistic landscape and the need to celebrate Indigenous languages while remaining sensitive to the income disparity amongst the South African population. 

Pasfoto Wilna Combrinck
Wilna Combrinck
Graphic Designer/Lecturer
(South African Library for the Blind/Red & Yellow Creative School of Business)
Pasfoto Stephanie Simpson
Stephanie Simpson
Illustrator/Illustration lecturer
(Red & Yellow Creative School of Business)
11:25 T-rep: a web repository of tactile cartographic knowledge Oral presentation

In 2024, we started a three-year project, whose main goal is to provide the international research community and tactile cartography practitioners with access to methods and techniques for creating tactile maps using modern reproduction technologies. 

This goal will be realized by organizing a series of multi-day international workshops in different parts of the world. In addition, the project will develop a public repository of verified symbols for use on tactile maps, along with well-established tactile map editing rules. 

During the conference, we would like to share the results of our work and invite you to utilize them.

Pasfoto Jakub Wabinski
Jakub Wabinski
Assistant professor
(Military University of Technology in Warsaw, Poland)
11:00 Oral presentations (2x) - Grote zaal day 2 round 1 (CHOOSE BOTH)
11:00 Learning Through Play: The International Lego Braille Bricks Research Project. Oral presentation

Good quality education through literacy meets, in part, Sustainable Development Goal SDG 4 but also, reduces inequalities in and between countries, SDG 5, 8, 10. For children with visual impairment, learning braille can be a major key to advanced literacy. This session will present data from one of the largest studies to date on braille literacy. It has been developed from a consortium that includes; The Scottish Sensory Centre, Perkins School for the Blind, Royal National Institute for Blind People, i2Media, and the American Printing House. The consortium has worked collaboratively with the LEGO Foundation, the funder, to independently examine and research the utility of LEGO Braille Bricks. As such we will show the results from a large-scale, with 419 practitioners truly international quantitative survey in addition to 49 practitioner interviews/focus groups that provide additional depth to the results. The respondents were a range of practitioners including Teachers of Learners with Visual Impairment, Habilitation Specialists, Occupation and Speech and Language Therapists, and other professionals. In such a study it is also important that we hear the voices of children and young people with visual impairment, and as such we will also report data from their own quantitative study 49 practitioners and focus groups/interviews 34 children. The Results will be interpreted through the lens of five characteristics of learning through play and skill development.

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John Ravenscroft
Professor
(University of Edinburgh)
11:25 Valuing the expertise of braille teachers to create an evidence-based developmental pathway for braille literacy Oral presentation

Previous research tells us that expert teachers of students with disability can very accurately describe the developmental pathway for learning literacy, numeracy, and more for these students (Woods & Griffin, 2020). It is expected, then, that expert braille teachers are equally able to accurately describe how learners learn to read and write in braille over time. This knowledge is important, as knowing how someone develops a capability, such as braille literacy from a beginner level onwards, can enable teachers to set learning goals, teach to a learner’s point of readiness to learn (or Zone of Proximal Development) (Vygotsky, 1978), assess progress, and reflect on progress (Griffin, 2018). With an increasing focus on evidence-based teaching around the world, braille learners deserve the same high-quality education as anyone else. Yet with few expert braille teachers globally, this research seeks to gathers their knowledge to support the quality teaching of braille literacy now and into the future. This presentation shares the outcomes of research with braille teachers and users to define braille literacy and hypothesise how it develops, described as a developmental pathway or learning progression. Large-scale trials throughout Australia and New Zealand are planned to explore the validity of the theoretical learning progression to inform the development of an accessible empirical assessment, teaching, and reporting tool. It is hoped that this research can expand into other regions, like Europe and North America through partnering with teachers and organisations.

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Emily White
Lecturer
(University of Melbourne)
11:00 Oral presentations (2x) - Kleine zaal day 2 round 1 (CHOOSE BOTH)
11:00 Adaptation and validation of ITVIC, intelligence test for visually impaired children Oral presentation
Strength and weakness analysis in tactile perception and information processing

The ITVIC, developed in 1989 by R. Dekker et al., is an intelligence test for visually impaired children aged 5-16, created to assess their cognitive abilities. Over time, its standards have become outdated, making results less reliable. Despite this, it remains in use due to the lack of alternatives and the need for information from parents and teachers, with psychologists gaining extensive experience administering it.
This project has developed a revised version of the ITVIC, featuring 8 tactile-based components, added observation items (e.g., tactile skills and strategies), and culturally adapted language. The goal is to standardize its administration. Over the next five years, test data from students in the Netherlands and Flanders will be collected and compared with WISC-V verbal scores and academic tests to validate the revised ITVIC.

Pasfoto Yvonne Kruithof
Yvonne Kruithof
Educational psychologist
(Bartiméus)
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Anita Steenvoorden
11:25 The tactile book of mathematical graphs Oral presentation

In this presentation I present ‘The tactile book of mathematical graphs’, which came on the market in 2024. I will present the drawings and the choices of the design process, and explain the structure of both the drawings and the text that accompanies the book. The books consists of two parts (one for the lower level and one for the higher level classes) and contains all important mathematical graphs that occur in the Dutch mathematics curriculum. All graphs are both illustrated in tactile images as accompanied by a structured textual description. In the designing process, the aim was to illustrate the concept of each graph as clearly as possible. The descriptions in the text document do not only describe what can be seen/felt in the textual graph, but also aim to explain the concept that is illustrated. In each chapter, you will find a structured way of describing the graph, a corresponding table, formula and important aspects of the drawing. The book also consists of a list of definitions that are useful when working with mathematical graphs. The structure of the text enables students to study this book by themselves. Also, the book comes in handy for teachers that work with braille readers to explain a new concept or to elaborate on a known concept. The book is developed by Floor Venderbosch within the project ‘Succesvol in Exact’ and published by Dedicon. Research on mathematical tactile graphs and verbal discriptions of the Erasmus+ project ‘Toughing Maths+ is used to simplify the drawings as much as possible and to ensure the tactile drawing is as readable as possible. Both the illustrations and the descriptions can easily be translated to a different language, which could make the book easily accessible for foreign braille readers.

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Floor Venderbosch
Teacher/ Lecturer/ Project member
(Royal Dutch Visio)

11:00 Table Talks

11:00 Braille displays usage Table Talk
results of the survey of European Blind Union

At the end of 2023 and beginning of 2024, the Braille Working Group of European Blind Union conducted a world-wide survey about the braille display usage. The results of this research with more than 900 participants were published on livingbraille website in an article of 37 standard pages. It is a huge amount of information which should be discussed further with the professionals in the field. Particularly, important findings of this survey need to be discussed, mostly: - Participants reported the need of longer durability of braille displays and more of a flexibility in use; - Participants want to have braille displays compatible with every system, with efficient connectivity via Bluetooth or USB, without a need to labour the solutions. In May 2024, the Braille Working Group of EBU ran two important discussions, one with the braille display users and other with the manufacturers. There are several very important questions raised as to the braille display quality and durability, their availability in different countries, connectivity, training and training materials and more. We would like to present these findings and raise the questions for a table talks of experts in the area, the people from practical experience with their students or colleagues. As we want to discuss the braille display usage matters with the manufacturers further, we need as many expert voices as we can master, to speak for the people, who are daily facing the need of braille display training or work at school. We also would like to draw the attention of experts to the results of our effort in Braille Working Group related to the braille displays, recently we have created a list of braille display manufacturers and very clear hint file or checklist for the braille display purchase and customers’ decision.

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Reiner Delgado
social worker
(European Blind Union (EBU) / German Federation of the Blind and Partially Sighted (DBSV))
11:00 Discussing your needs in creating instant raised line drawings by hand Table Talk

The TactiPad drawing board is on the market for some time now.  

Over the years extensions like GraphGrid, CircleFrame, TactiForma and motorised drawing arm (MDA) have become available.  

All targeted to increase the fun factor for the users as an important motivator to gain or increase drawing skills and to perform specific (educational) tasks in a fast and efficient manner. 

Also, being able to create a raised line drawing as a visual impaired person will increase the ability to explore faster and understand better tactile graphics made by others. 

Although we designed the products based on conversations we had over the years and also on Jaaps experience as a blind user and designer we would like to share ideas with you about: 

  • The use of inline versus outline tools.
  • Specific content you would like to create for educational domains.
  • Teaching about 3d figures and perspective.
  • Which type of training material suits you best? 

Visit us also on the exhibition floor for a personal demonstration and check our website for product descriptions and manuals www.thinkable.nl 

Pasfoto Jaap Breider
Jaap Breider
Owner / product designer
(Thinakble)
11:00 Widen the range of accessible tools for a better inclusion process for children with special needs Table Talk
Tactile Images as a tool for personalizing learning in School for All

The concept of "School for All," supported by UNESCO's Jomtien (1990) and Salamanca (1994) Declarations, remains a challenge for 21st-century education. A pilot study in post-pandemic Romanian inclusive schools involving 49 experts highlighted key challenges in the inclusion process: - SEN students struggle to meet national curriculum demands, creating barriers to inclusion. - Curriculum flexibility, while allowed, is challenging to implement effectively. - Curriculum adaptation, though essential for personalized learning, becomes a barrier when resources are lacking. A narrow focus on content modification rather than addressing specific developmental needs of SEN students is a recurring issue. The workshop, a platform for collective learning, invites participants to delve into the challenges of inclusive education, share their experiences, and collectively identify solutions. The TactileImages platform offers curricular flexibility and tools for inclusion, remote teaching, and telepractice. It is an open-access resource that empowers educators to create personalized, multisensory educational materials (tactile, auditory, visual, etc.). Research (Patrascoiu et al., 2022) demonstrates that Tactile Images positively impact learning for children with ASD and ADHD, enhancing focus, spatial orientation, and visuospatial perception. Over the past three years, Tactile images have been used in a pedagogical project with the University of Bucharest, integrating tactile graphics into digital storytelling to support diverse learning needs. The TactileImages platform is a tool that includes the Image Creator, a feature that converts images into tactile, audio-described graphics, accessible via mobile apps or QR codes. It also features a Drawing Tool for creating visuals and an Editor for adding text descriptions. Participants will explore the platform and create their materials using the tools provided, with the workshop concluding in a presentation and feedback session.

Pasfoto Dan Patzelt
Dan Patzelt
Founder
(TactileImages)

11:45 Change

12:00 Round 2

12:00 Interactive workshops (3 sessions of 45 mins each)

12:00 ‘Draw Along’: Experience your own tactile drawing skills! Interactive workshop
‘Draw Along’: a learning path for blind students in the age of 4 - 16 to teach technical and creative drawing skills systematically.

Drawing strengthens concept development and self-expression. However, many blind students are not given the opportunity to experience drawing, often because their teachers may not know how to incorporate drawing or what tools to use. However, when they get older, they are confronted with all kinds of skills for wich learning to draw at a younger age can be a precondition, for example understanding maps or tactile drawings at school. With 'Draw Along' we have developed a learning path in which blind students learn to draw systematically, on both technical and creative skills. In this workshop we will tell you more about the background of ‘Draw Along’, the different drawing area’s and the skills children need to develop to draw by touch. In several activities you can experience yourself how it is to draw with your sense of touch and the different perception you maybe use in tactile drawing in comparison with visual drawing. There is room to explore the materials that belong to the learning path. And last but not least there is room to exhange best practices, experiences and insights with the whole group. And don’t forget: drawing is fun!

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Chantal te Boekhorst
Braille teacher and tactile trainer, itinerant teacher
(Royal Dutch Visio)
Pasfoto Miranda Zwijgers
Miranda Zwijgers
Occupational Therapist
(Royal Dutch Visio)
12:00 PreFigure for creating tactile mathematical diagrams Interactive workshop

PreFigure allows authors to produce accessible mathematical diagrams in several formats from a common source. In particular, PreFigure is capable of producing high-quality tactile diagrams. This workshop will introduce participants to PreFigure and provide experience in creating mathematical images for sighted readers as well as tactile diagrams. 

Pasfoto David Austin
David Austin
University Professor
(Grand Valley State University)
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Alexei Kolesnikov
(Towson University)
12:00 Tactile music Interactive workshop
Tactile music token and tactile guitar

1. Tactile music token. 

Early exposing children for musical notations. Tactile and visual music tokens with braille music signs, to support music education in early stages. 

2. Tactile guitar: 

A guitar shaped tactile book containing the mostly used guitar chords. One intention is to use it in the classroom to include the visual impaired child.  With the book you can practice at home, even if you do not own a guitar. 

 

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Tor Sivert Gunnes
Music dep. for visually impaired
(Statped)
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Kaia Odegaard

12:00 Oral presentations (3 sessions of 2 20-minute presentations each)

12:00 Oral presentations (2x) - Atriumzaal day 2 round 2 (CHOOSE BOTH)
12:00 The role of shape sounds in tactile shape recognition Oral presentation

Does sound improve the proficiency of haptic touch in recognising tactile information? Haptic touch mixes up about 70% of tactile two-dimensional (2D) angles and curves, which makes it difficult for people to recognise even the most common shapes, for example, a tactile illustration of the Pythagorean triangle. And life-saving information too; like poisonous, flammable, and fire evacuation route. Two quantitative studies will be presented in which “shape sounds” were played alongside tactile 2D shapes and shape features (i.e., angles and curves). Both studies were designed as within-group experiments with two conditions; that is, the tactile and auditory information being either congruous or incongruous (e.g., curve shape plus curve sound and curve shape plus angle sound) presented in random order. There were two groups of participants: one (congenitally blind) was experienced in using haptic touch (N 12 and N 13, respectively) and one (fully sighted blindfolded) was not (N 12 and N 12, respectively). All participants had normal/corrected to normal hearing and no cognitive delay or impairment, nor any physical disabilities. The tactile shapes were presented on swell paper and the “shape sounds”, created using a sine-wave generator and pitch bend, were presented via an MP3 player. Curve sounds mimicked the melody of the spoken word “bouba” and angle sounds mimicked “kiki”. In the first study the participants were asked to name the tactile-auditory shapes as either “bouba” or “kiki” and in the second study to name the tactile shapes (without a forced choice). The first study found that the shape sounds improved the recognition accuracy when inexperienced in using haptic touch, but not when experienced; however, the second study found improvement in accuracy regardless of experience and in speed only when experienced. We suggest that people who rely on haptic touch integrate tactile and auditory information when it helps them recognise the tactile 2D information.

12:25 Refreshable Tactile Displays Oral presentation
Research into the Changing Landscape of Tactile Graphics

Refreshable Tactile Displays have the potential to disrupt the touch reading landscape, transforming the way that we produce, distribute and access braille and tactile graphics. However, they also offer a design challenge, with our existing guidelines on tactile graphics needing significant revision and expansion. Drawing on their research and community collaboration in accessible graphics, inclusive data experiences, and understanding user experiences, Monash University's Inclusive Technologies team is researching the use of Refreshable Tactile Displays. In this presentation, we will discuss the Grand Challenges for research into Refreshable Tactile Displays so that we can better understand how to use and design Refreshable Tactile Displays. Further, we will share the findings from our own research in this area: exploring the use of Refreshable Tactile Graphics for tactile animations or sequences and data visualisation; studying hand movements and preferred modes of interaction; and pairing Refreshable Tactile Displays with conversational agents for enhanced usability and understanding.

Pasfoto Leona Holloway
Leona Holloway
Research Fellow
(Monash University)
12:00 Oral presentations (2x) - Grote zaal day 2 round 2 (CHOOSE BOTH)
12:00 With dots and lines to Braille and print: Oral presentation
‘Alex and Lilani discover the world of letters’ - an inclusive learning material to introduce the acquisition of literacy

In cooperation between the Heidelberg University of Education and the Bern University of the Arts, an inclusive learning material was developed and evaluated that simultaneously prepares children with and without blindness and visual impairment for the acquisition of literacy. The material consists of a total of 9 interactive reading books, which contain a variety of tactile and visual stimuli. Children of pre-school age are introduced to the world of textures, shapes, letters and words in a playful way. The lecture will present the concept and objectives of the learning material as well as the content and formal criteria and the evaluation results. In addition, possibilities for practical use will be demonstrated.

Pasfoto Markus Lang
Markus Lang
Professor of Special Needs Education in the context of Blindness and Visual Impairment
(Heidelberg University of Education)
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Fabienne Meyer
12:25 Digital Publishing of Braille Standards: An Effective Approach Oral presentation

An Effective Approach The Norwegian Braille Authority presents a new method for publishing braille standards digitally on our website using HTML format. To display braille on screen, we utilize the Unicode block for braille patterns. This required the creation of a custom font that effectively represents braille. We chose a font with shadow dots to help sighted individuals distinguish raised and unraised dots within braille cells. All known screen readers support Unicode braille, allowing users of screen readers and braille displays to read the braille characters seamlessly. Previously available braille fonts lacked definitions for the Unicode braille block. Instead, the braille fonts defend letters and some symbols with associated braille patterns. By using the Unicode braille block we ensure that readers, regardless of nationality or braille table will read the correct braille patterns. We extend our gratitude to programmer Jan Martin Kvile for developing new fonts for both 6-dot and 8-dot braille. Our standards originate from Word documents where braille is represented using a font for 6-dot braille for common letters and symbols. We developed scripts to convert these documents to HTML, replacing these letters and symbols with characters from the Unicode braille block. We believe this approach is effective for publishing our standards as it makes them searchable online and easily readable for both braille users and sighted readers. Prior to the conference, we plan to publish the scripts and documentation of our workflow to benefit others. Examples of our work (in Norwegian) is found on our website at "Norske punktskriftstandarder"

Pasfoto Lars Bjørndal
Lars Bjørndal
senior adviser at Statped
(Norwegian Braille Authoroty)
Pasfoto Rolf Arne Mellem
Rolf Arne Mellem
Senior Advisor in accessibility
(MediaLT)
12:00 Oral presentations (2x) - Kleine zaal day 2 round 2 (CHOOSE BOTH)
12:00 3D printed tactile sign language alphabet Oral presentation

People with dual hearing and vision loss often need tactile sign language, but accessible learning materials are scarce, limiting independent study. To address this, we 3D-scanned and printed the Norwegian two-hand alphabet for tactile education. We will share methods for scanning, preparing printable files, choosing materials, and discuss pedagogical applications. Our models will be freely available, and our method can be used by others to develop similar educational material. 

Pasfoto Rolf Mjønes
Rolf Mjønes
Research Audiologist
(Eikholt national centre)
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Cathrine Timm Sundin
12:25 Literacy Without Limits: Strategies for Students with Visual and Multiple Disabilities Oral presentation

Access to literacy is a fundamental right for all children, and this session will highlight what literacy and "tactile reading" might look like for students who have multiple disabilities and visual impairments. Diverse and multi-modal tactile literacy modes, such as story boxes, real objects, braille, and dual media modes, will be explored that meet each child’s sensory needs to support communication and concept development. This session will share evidence-based practices, tools, environmental modifications, and assessments to help determine the most effective literacy approaches.

Pasfoto Samantha Eyley
Samantha Eyley
TVI, COMS, Program Manager
(Perkins School for the Blind)

12:00 Table Talks

12:00 Akward. What are they talking about. Table Talk
What do visual impaired youngsters need to know nowadays to join the conversation about daily sexsual topics.

Young people without disabilities often struggle to access reliable information about healthy relationships and sexuality, according to several studies. Imagine the challenges faced by visually impaired youth. They can’t casually glance at someone’s body or access visual materials like pornography, yet they are still exposed to conversations about these topics in their surroundings. How can we ensure they have access to a variety of tactile objects and illustrations that help them navigate this complex part of life? We invite you to explore this often-overlooked aspect of human development. What 3D objects and 2D tactile illustrations could be useful in providing information? Furthermore, do they offer the same or even enhanced value when used together? How can we prevent misconceptions that might lead to negative or traumatic experiences? Is there a need for specialized materials to bridge the information gap for visually impaired young people and students? Moreover, could audio content enhance their experience while they explore these tactile objects? There are endless possibilities to consider. Indeed, this topic can be sensitive, but it’s something everyone encounters eventually. In view of healthy development it’s important to discuss the subject openly. If you’re willing, I would be happy to invite you to feel the objects and illustrations for yourself. Does that make you feel uncomfortable? Perhaps that’s where the real conversation begins. Drs. Yolanda Eys, Visio Secondary Special Education Amsterdam, The Netherlands

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Irina Cirpus
Teacher (MSc MSEd) at Visio Secondary Special Education
(Royal Dutch Visio)
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Yolanda Eys
teacher (Secondary Special Education)
(Royal Dutch Visio)
12:00 How Can We Make 3D Printing More Accessible for the Blind and Low Vision (BLV) Community? Table Talk
What works? What doesn't? What hacks can we use? How can we work together as a global community to share knowledge and advocate for improvements?

Topic: How can we make 3D printing more accessible for the blind and low vision (BLV) community? What programs are working regarding screen reader and magnifier accessible 3D design programs, slicers, and printers? What strategies are people using to non-visually assess their 3D model designs before printing them, then operate, monitor and repair their 3D printers? What problems are we facing? What hacks can we use? How can we make 3D printers with voice output and braille display connectivity? How can we make switch enabled printers for users with multiple disabilities? How can we incorporate assistive technology to allow BLV people to preview their prints before printing them, such as through sonification and tactile graphics displays? How can we leverage our resources and expertise to advocate to 3D printing companies on what we need to have for meaningful change? What steps do we need to take to document and research how many people are currently involved in this space, and our need for accessible printing strategies and resources? How can we work together as a global community to share knowledge and advocate for improvements? Participants: People involved in the 3D printing for the blind/low vision community, 3D printing enthusiasts, researchers, teachers, engineers, community organizers, assistive technology instructors and developers, makerspace coordinators, organization and government leaders.

Pasfoto Leona Holloway
Leona Holloway
Research Fellow
(Monash University)
Pasfoto Caroline Karbowski
Caroline Karbowski
Orientation & Mobility Specialist
(Perkins School for the Blind)
12:00 Let’s set an end to the Tactile Images Famin Table Talk
Working on international publications of tactile images

Hoëlle Corvest after a long career in the Musée des Sciences in Paris set up the foundation DUGTA, to continue advising on tactile editions and training all involved (designers, tactile readers, intermediaries). Touching objects in museums is mostly forbidden and there rarely are good quality models or replica’s to compensate for this. Thus tactile images with proper explanation are an indispensable means to give people with a visual impairment access to art, culture and science. Hoëlle is presently working with a group of experts on a project realizing 300 tactile and high contrast images together with key information unlocking the history of art of all times and from all over the world. A QR code on the tactile or high contrast image leads to online information about techniques, art styles, artists, the works of art themselves and the filosofy behind them. Hoëlles aims are: 1) making key knowledge available that gives visually impaired people full access to art, culture and science, 2) training all involved in the making and use of these tactile images, 3) making high quality tactile and high contrast images common. Cost reduction is necessary. Making molds is expensive. Large print runs diminish the cost price for a copy tremendously. Internationalization can help realize this. The online text can easily be translated. In the tactile images is almost no braille (and only lower case letters). Up to these days, there is a tactile image famin! Let’s make an end to it.

12:45 Lunch

13:15 16:00 Show & Tell presentations

12:45 Analysis of Textbooks from the Perspective of Subject Considerations for Children with visual impairment and Development of math ratio teaching materials that can be operated by touch Show & Tell

Braille textbooks, which are the main learning materials for blind children to learn by touch, are published based on the authorized textbooks used in elementary schools. In preparing Braille textbooks, it is basically agreed that no major changes or modifications will be made to the content of the certified textbooks themselves. For this reason, braille textbooks include visually dependent materials such as paint and dressings. Therefore, it is necessary to prepare and devise teaching materials that enable observation, manipulation, and experimentation by relying on the sense of touch from the perspective of considerations for subject guidance in the Courses of Study (e.g., imaging by touch, teaching materials that can be grasped by touch, devising teaching methods, careful selection of content with emphasis on basic and fundamental matters, and consideration of teaching order for easy understanding). Focusing on the study of “ratio,” this study development of math ratio teaching materials that can be operated by touch and conducted a questionnaire survey of teachers experienced in teaching the visually impaired to clarify the usefulness of the material. As a result, more than 75% of the respondents answered “appropriate” for the tile size, magnet strength, reference line, and guidelines, indicating that they were generally appropriate. Based on the findings of these studies, we have completed math ratio teaching materials that use 3D printers to create covers. We think that these teaching materials, which can be operated by touch, can be used not only for learning ratios, but also for learning about fractions and similarity.

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Momoko Mashio
Master's Student
(University of Tsukuba, Japan)
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Sota Sebata
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Moe Nakajima
12:45 A swimming duck is different from a swimming fish Show & Tell
The power of tactile images in understanding the world around you

In 2023 Dedicon had the opportunity to explore a long-desired topic concerning tactile images: the role of ‘conceptual knowledge’ in understanding the world around you and the importance tactile images can play within this topic. With ‘conceptual knowledge’ we refer to potentially missing knowledge caused by the inability to see. This often concerns items that are too far, too large, too small, to explore by touch. It also includes ‘graphic’ items such as logos, numbers and diagrams. A concept is then a mental representation that enables a person to grasp a ‘thing’ and understand the relationship of that ‘thing’ with similar ‘things’. This knowledge helps to quickly place new information (about new ‘things’) or understand what is important or interesting about it. After the first euphoria we realised the challenges concerning this topic. For example: how to investigate the need for something that the user does not always know exists? Also, this research would be small in scale and thus necessarily focus on qualitative results. Note: This table talk is also an invitation in working together with the attendees of the conference; one key to a successful approach of small scale research. The project resulted in several domains of ‘conceptual knowledge’, like how something is put together and its position in space, how something looks and how something ‘works’ (moves, functions, etc). The research project also resulted in a concrete product for the collection of the Dutch Royal Library, available to visually impaired readers in the Netherlands. These so called ‘Begrippenbanden’ (portfolio of concept) exist of tactile images and explanations in text. We will bring examples of these Begrippenbanden to explore with the attendees and hope to gain your view on conceptual knowledge. You are especially invited to share your experiences with investigating elusive needs among blind participants and please react on our list of possible domains and examples within these domains.

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Anne Bottenheft
Visual Specialist
(Dedicon)
12:45 Combining tactile maps with a 3D model to improve the tactile experience Show & Tell

Tactile Maps is a globally available service of automatically generated tactile maps for the visually impaired users. It can help create an imagination of objects and spatial information.

The aim of the new tool TACTILESET is to go even further. It connects tactile perception with additional audio description. The goal of TACTILESET is to provide the visually impaired with a comprehensive imagination of the selected place or object. The connection of the tactile map, 3D models and additional description makes it possible to significantly increase the amount of information that the user receives. 

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Barbora Bertlová
study support worker
(ELSA Support Centre for Students with Special Needs at Czech Technical University in Prague, CZE)
12:45 Different versions of the Tactual Profile for different target groups Show & Tell
See, feel, and learn the versions of the Tactual Profile

Some of the professionals will know the Tactual Profile from Royal Visio. An observation instrument for regular blind children and students in the age of 0-16 years. In addition to this there is a short version of the Tactual Profile which is easier to observe with students. In 2017 Royal Visio developed The Tactual Profile-MDVI for Multiple Disabled and Visually Impaired Children in the developmental age 0-6. After more then 7 years this instrument has shown to be worthful for this target group, and for children with multiple disabilities and severe CVI. A last version is recently developed and almost finished. This is the Tactual Profile-DB for adults with acquired deafblindness. When you are losing your hearing and vision over the years, the tactile sense becomes more and more an important compensatory sense. The TP-DB can help in awareness about the sense of touch and in giving direction for further interventions. We will show you the different versions and explain the differences between them.

Pasfoto Alies Aarts -van der Moer
Alies Aarts -van der Moer
Occupational Therapist
(Royal Dutch Visio)
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Chantal te Boekhorst
Braille teacher and tactile trainer, itinerant teacher
(Royal Dutch Visio)
12:45 Empowering MDVI students to Learn at Their Own Pace, in Their Own Way Show & Tell
Use of technology and development of own teaching methods to support education for MDVI students

We would like to show what we have developed within Visio Education Breda and what technology we use to support the education of MDVI students. These include, for example, the development of the song box; a methodology to stimulate the language and concept development of young MDVI students through songs and music and the implementation of total communication and appropriate referral systems that assist the student in clarifying the time and predictability of the day and activity. In addition, we want to show which way of working we use to also include MDVI students in the development of digital literacy and the adjustments we have made with software. The adjustment ensures that students who have a low development level can also use email programs and social media in their own way.

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Miriam van Hees
Education Coordinator; development and Innovation
(Royal Dutch Visio)
12:45 Exploring multisensory (tactile-auditory) pictures Show & Tell

How do people who rely on haptic touch explore multisensory (tactile-auditory) pictures? And what sensory information do they prefer? A museum-based study will be presented in which qualitative interview and observation data were collected from a focus group (N 8) over 16 sessions. All participants started relying on haptic touch after the age of 18 and had done so for more than 10 years before this study. Their visual acuity ranged from total blindness to minimal visual shape perception. The study found that the visitors either explored the tactile picture or listened to the audio-description first; never the two simultaneously. All visitors preferred the audio-description to start describing where their fingers were and to activate, pause, and stop it themselves. On the tactile picture, everybody explored the global (shape) outline of each element and, when struggling to identify the element, activated the audio-description. They preferred two layers of audio-description: the first identifying the element and the second reading the curator’s information. Regarding the global elements in the tactile pictures. They preferred that the global (shape) outline was clearly defined - easy to feel from both the inside and the outside without interruptions (e.g., from textures) - and straightened out so that curves become angular. Although tactile texture attracted their attention, they preferred that it was used only on specific elements (e.g., those mentioned in the curator’s information). Finally, they preferred that tactile pictures be printed on swell paper: line width 1.2 mm and height 0.6 mm, and audio-descriptions read by a female alto voice. We suggest that certain exploring strategies and preferences are universal to haptic touch and universal to hearing regardless of personal experience and, thus, that the development of new tactile and/or auditory pictures should be based on these.

12:45 How I Use Tactile Maps Show & Tell

Through the use of tactile maps, I will show how they help contextualize the news, to follow and comprehend current events, on a global, national and local scale. They enhance understanding of geopolitical concepts especially, illuminating locations and relations of places. Through a series of demonstrations using a tactile globe, and national, regional and local street maps, I will describe to the audience how I read map and diagrammatic materials – going from the level of North America, then California's position, to San Francisco and surrounding Bay Area counties, down to the streets of my neighborhood and the floor plan of my residence.

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Jerry Kuns
Mobility and Wayfinding Consultant
(Mobility and Wayfinding)
12:45 It's all arrows to me Show & Tell
Tracking dynamics in sciences

Numerous topics in the natural sciences are presented using graphics. Arrows are often used with straight, curved, or dashed shafts, showing electron movements or those of atoms, as well as those leading to an enlargement of a section in a picture-in-picture representation. Arrows represent both temporal and spatial dynamics. And sometimes, all of this can be found in a single representation. At the blista, we have developed materials and methods to convey and make real dynamics tangible. For example, chemical reaction mechanisms can be understood as a board game! Dynamics also play an important role in biology. Whether at a nerve cell axon, a chemical synapse, or in cellular metabolism: In all these vital processes, transport processes through a biomembrane play a central role. These processes can be approached with the perspective of a board game as well: a simple setup with a manageable set of rules leads to biologically correct dynamics. In this spirit: Let's play - and learn along the way!

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Tobias Mahnke
Teacher
(Deutsche Blindenstudienanstalt e. V. (blista))
12:45 Learningpath 3D-2D Show & Tell
understanding tactile drawings

Learning path for blind children aged approximately 4- 12 years. With this learning path, the relationship between objects and associated drawings, which can be produced by different viewpoints, is explained step by step. The learning path increases in complexity and difficulty level. With the use of insights the transition is practiced with objects and drawings. It is not about the concepts hammer, umbrella or windmill. But about how they are depicted seen from varying points of view. In the preparatory phase nearby objects are depicted in real life size. And intermediate 2 ½ D forms are also used to experience the transition to a flat drawing. In the initial and continuous phases the insights and object become increasingly complicated. And scale is also introduced. A few examples of the 19 insights: - Something round can be depicted straight - Humans, animals or objects can have a varying number of limbs/legs from varying points of view. - Occlusion: parts of an object can be hidden from sight by another object. - The same object will be depicted large when it is nearby and small when it is further away. Three boxes with lessons, drawings and materials accompanying each phase are developed. These boxes where internationally introduced online (due to Covid) but never presented in real life. This conference is an ideal place to show this learning path to everyone working in educational settings. Where drawings often are an essential part of the curriculum. Whereas a lot of blind children have a hard time understanding them because drawings are a made from a visual point of view. During workshops in which we tested the materials with blind adults we heard things like: ‘I wish I had known this at an early age.’ ‘I always thought I was stupid because I did not understand drawings at all.’ ‘The teachers thought giving me a drawing would make me understand. But this only complicated things for me.’

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Brenda Zwijnenburg
itinerant teacher
(Royal Dutch Visio)
12:45 Methodical development of tactile maps of historic gardens Show & Tell

As part of the project "Technology for developing tactile maps of historic gardens", a comprehensive technology to developing tactile maps of historic gardens has been proposed. It covers: selection of the map content at various levels of detail, use of open data resources, design of tactile and graphic signs, principles of map generalization and editing, and reproduction using low-cost printing technology. The new approach is that people with visual impairment (PVI) have been involved in the whole process of maps design by the methodical assessment of solutions proposed at different stages of tactile mapping. There were organized 8 sessions with a group of 20 PVI each. They verified: tactile and graphic signs, editing rules, printing techniques, legibility and understanding the content of final maps. Testers were diversified in terms of sociodemographic characteristics, tactile skills and the specificity of visual impairment. The tests were based on methods and rules used in cartography (semiotics), tactile education (symmetrical difference) and IT (Technology Acceptance Model), adopted for PVI purposes. There were no relationship between tests results and characteristics of the testers. It means that the proposed solutions are legible and understandable to users due to their parameters. Our approach has been verified during development of the tactile maps of historic gardens, which support PVI to learn about gardens in Baroque, Renaissance, Romantic, English and Japanese styles. We created 13 maps and printed them using UV technic. Directly from the map, via QR code and NFC tag, PVI can connect with audiodescription with instructions on how to use the map and descriptions of the garden and its style. The maps has been given to park managements, the Polish Association of the Blind and schools educating blind and visually impaired children to serve blind recipients.

Pasfoto Albina Moscicka
Albina Moscicka
Associate Professor
(Military University of Technology in Warsaw, Poland)
12:45 Online Tactile Maps on Public Map Portal Show & Tell
How to print and use the maps

Public web service (tactilemaps.eu) offers the tactile maps sources in the following form: 

  • Automatically prepared map sheets (in A4 form) can be downloaded, printed on swell paper, and heated in fuser. 
  • Additional information in text form can be added to each map. 
  • The sources from the map portal cover any point in the world. 

Come and see how it works.

Pasfoto Petr Cervenka
Petr Cervenka
Tactile maps maker and O&M trainer
(Masaryk University)
12:45 Participatory design of sensory and tactile tools Show & Tell
Sensory mediation medium designed by visually impairment people

Public involvement and practice change are important issues in the development of communication and information tools. In this area, the main stakeholders -people with disabilities, and in particular the visually impaired and partially sighted- are rarely involved in the design of tools intended for them. Ideographik Bretagne defends the view that it is only by working together that relevant and sustainable solutions can be designed. In 2023, tactile image workgroups of people with and without visual impairments were set up to create and produce tactile and sensory media for people with or without visual impairments. In order to answer some questions like "What is a sensory mediation medium? How can a visually impaired person take part in all the design and production phases?", they met on some occasions set by the Fablab of Brest University and the Ildys Foundation. These explorations were carried out under 3 main themes: spaces using machines (anticipating dangers, space organization, use of a machine), understanding a pictorial artwork, independent involvement in a hiking tour. These days were an opportunity to: -express themselves and try one's hand at designing relief media, using all the properties of the materials (textures, hardness, dimensions) -testing sound devices and developing procedures to enable visually impaired people to use the machines -gain a better understanding of tactile and sensory representations of blind and partially-sighted people - take advantage of the technologies available in Fablabs to create images that can be easily multiplied. With the aim of sharing results, the experiment has evolved into the creation of documented and open source kits for these 3 major themes. Each kit contains a briefcase with 3 examples of tactile and sensory media, a design method, observations and a set of elements enabling users (companies, schools, individuals) to make their own media, and expand the kit as new uses and experiments will be carried out.

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Sabrina Morisson
graphik designer
(Idéographik Bretagne)
12:45 Revisiting the “Visualization” Level of van Hiele Theory on Geometric Thinking Oral presentation
From the Perspectives of Japanese Teachers in Schools for the Blind

Geometry, the branch of mathematics addressing spatial sense and geometric reasoning, holds significant importance in education. It occupies a considerable portion of the curriculum at every educational level. This universal presence underscores its integral role in geometry education worldwide. This importance is equally significant among children with blindness. The van Hiele Theory of Geometric Thinking that explains how students learn geometry, consists of five levels of understanding geometry, viz., Visualization, Analysis, Abstraction, Deduction, and Rigor. This exploratory research relied mainly on insights, interviews with mathematics teachers from schools for the blind in Japan, aims to investigate the applicability of the van Hiele Theory in developing geometric thinking skills among children with blindness. All teachers participating in this study, who also taught blind children daily, mentioned how they supported them in developing these skills and tactics. Specifically, they provided adequate 2D and 3D models and offered verbal cues on how to tactically touch and retain tactilely perceived information in their minds. Purposive sampling was used to select four teachers working at schools for the blind for a group interview. The data was analyzed qualitatively, using inductive analysis. Teachers unanimously affirmed that children with blindness progress through thinking process outlined in the van Hiele Theory. The teachers highlighted visualization level particularly challenging for blind children, as they learn to recognize shapes without relying on visual attributes. The challenging aspects identified included the complexity of the haptic perceptual system, requiring children with blindness to possess strong hand movement skills and the ability to integrate tactile details. Based on the findings, an adapted version of the van Hiele theory's 'visualization' level is suggested with implications for further research.

Pasfoto Hisae Miyauchi
Hisae Miyauchi
Researcher
(University of Tsukuba, Japan)
Pasfoto Robinson Thamburaj
Robinson Thamburaj
Associate Professor
(Madras Christian College, India)
12:45 TactiFable, an inclusive way of discovering children's heritage literature and helping children to start reading. Show & Tell
Educational box of tactile cards

This new box includes 55 tactile cards measuring 11 x 9 centimeters. Each card is a tactile (2D textured) representation of an emblematic element from folk tales or children's literature: human or fantasy characters, animals, accessories, places, sounds. A tactile element in the card's cut-out helps to distinguish which category the card belongs to. In addition to the tactile representation, the back of the card also features the name of the depicted character, written in both black and Braille. The aim of this box of children's literature cards is to facilitate equal access to reading for blind children, by helping them to understand scriptural orals. The different combinations of cards can be used to tell more than ten familiar stories, or to invent new ones. With the cards, children focus their attention, familiarize themselves with symbolism, and develop their representations and tactile skills. The sessions focus on the development of language skills, lexicon (album-related and tactile) and Braille, enabling children to better understand and express the stories. The results show a reduction in the gap in comprehension in inclusive education, and an improvement in storytelling skills. The cards can also benefit children with dysfunctional, neurodevelopmental, intellectual or allophone disorders, making the tool adaptable to different inclusive contexts. These cards can be used in the classroom, in institutes, during individual treatment (speech therapist, psychomotor therapist, specialized educator, orthopedagogue, etc.), at home, etc. An instruction manual and pedagogical guide enable adults to adapt the tool to the needs of the children they support.

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Solène Négrerie
Tactile designer
(Les Doigts Qui Rêvent)
12:45 Tactile urbanism Show & Tell
Mapping urban and cultural landscapes

This collection of tactile maps presents urbanism-related research of a multidisciplinary group of authors, based at the Faculty of Architecture and the Built Environment, at Delft University of Technology. The 3D-printed tactile model includes multiple urban and cultural landscapes, with the aim to make learning and presenting research results more accessible and inclusive. A large part of this research is done in urban areas, but also includes cultural landscapes in rural areas. The reader will be able to feel the quality of life in the cities. This includes physical phenomena such as urban heat, but also social phenomena, specifically the socioeconomic and housing compositions of neighbourhoods, social inequalities within cities, migration between cities, urban health, accessibility to amenities as defined within the 15-minute city concept, and the effects of transportation planning on the quality of life in cities. In addition to urban areas, the maps present the topography of natural landscapes with cultural layers added by humans. The aim of the maps is to make all these phenomena tangible for both sighted and blind people, while taking into account the perspectives and needs of people with visual impairments in the map-making process. Although most of the research is based in the Netherlands, focussing on Amsterdam and Rotterdam, the maps are not limited to the Dutch context and they also provide insights into other countries, such as Lithuania, Spain, Turkey and the US, including historical maps. Building on the best practices for making 3D-printed tactile maps, we use tactile and visual variables such as heights and depths, textures and shapes to represent urban phenomena and landscapes. The maps can be read by people with visual impairments including blindness, while at the same time being appealing and useful for sighted people. In this way, we make knowledge more accessible to everyone and we present our research in an innovative and more inclusive way.

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Ana Petrović
Assistant Professor
(Delft University of Technology)
12:45 The Basic set and it’s toolbox of the learning path Draw Along for blind children aged 4-12 Show & Tell

Drawing strengthens concept development and self-expression. However, many blind students are not given the opportunity to experience drawing, often because their teachers may not know how to incorporate drawing or what tools to use. Which basic skills are necessary to start drawing? This was the question we asked ourselves when we started the project ‘Draw Along’ with the assignment to develop a learning path for blind children to teach technical and creative drawing skills systematically. We discovered that each image can be reduced to seven lines and three shapes. These lines are taught in the Basic set of Draw Along through tactile experience, allowing the student with severe visual impairment to display their tactile impressions on drawing foil. Using these lines on drawing foil, students have a language to draw objects experienced through touch. The basic set of lines and shapes also provides the opportunity to engage in an equal conversation about how the blind student experiences the world through touch and how it is visually represented on paper. Multiple lessons practice drawing skills in a multimodal way. For example with the use of different materials and tools, movements, stories and music. VI schools and itinerant teachers now have access to boxes containing lessons and materials to teach drawing systematically. We will show you the lines and shapes, the multimodal way of teaching, and guidance tips for the teacher. Also the developed material will be demonstrated. Experience the unique way of communicating and expressing through tactile drawings!

Pasfoto Alies Aarts -van der Moer
Alies Aarts -van der Moer
Occupational Therapist
(Royal Dutch Visio)
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Noortje Opsteegh
Arts and Craft teacher
(Royal Dutch Visio)
12:45 TMAP: Tactile Maps Automated Production Show & Tell
Methods for tactile map design and production

Tactile map design goes far beyond raising lines and adding braille. We will introduce core principles, relevant terminology, and best practices for tactile map design and production. These include the unique considerations of tactile media and tactile reading, such as distinctions between 2.5D and 3D design, the use of braille beyond labelled callouts, effective methods for simplification, and subjectivity around informational hierarchy. We explore how the content of tactile maps should align with audience needs, preferences, and context, building on users’ own experiences to make tactile maps more intuitive and meaningful.


Through shared examples, we will demonstrate what works well in tactile map design, and what common pitfalls to avoid. Effective tactile maps must simplify complex visuals, focusing on clarity and legibility by using tactually distinguishable lines and textures. Attendees will gain a clearer understanding of tools available for creating tactile maps and graphics, their advantages and limitations, and essential dos and don’ts for creating more accessible and effective tactile maps. By incorporating these approaches, educators, creators, and designers can play a crucial role in fostering inclusion and independence and improving the wayfinding experience for the blind community.

12:45 User-validated tactile map design and symbology Show & Tell

Kadaster, Accessibility, Dedicon, and ESRI Nederland are collaborating to create automatically generated tactile maps of Dutch neighbourhoods with ArcGIS software. These maps are meant to help people with a visual impairment (VIP) orientate on their surroundings. To ensure legibility and user-friendliness of the map, human-centred design was employed. Five iterative rounds of user research were performed testing the map symbology, map lay-out, required simplification of geographic data, and design. At the show and tell, you can feel our user-validated tactile map design and tactile symbology set and discuss the research behind it. All map elements and symbology will be made available for public use. Additionally, we can discuss how software helps us to create automatically generated neighbourhood-level.

Pasfoto Jolijn Jansen
Jolijn Jansen
Accessibility consultant and user researcher
(Stichting Accessibility)
13:15 Tactile graphics in Swedish educational materials; production impacts on the tactile end result Show & Tell

In Sweden learning materials for students with blindness contain a large number of tactile graphics produced on swell paper. At SPSM we manufacture about 3,000 image originals and print about 35,000 sheets of swell paper annually. The type of images ranges from simple shapes and figures to complex illustrations used in STEM and geography. In order to facilitate reading and provide the best conditions for the students to reach their educational goals the tactile quality of these images should be as high as possible. However, the end result is affected by several variables and choices throughout the chain of production: the complexity of the original image, the amount of detail in the drawing, guidelines that govern the design, the competence of the draftsman and choice of image software as well as technical craftsmanship and choice of machinery when it comes to printing and swelling. Furthermore, properties of different brands of swell paper in combination with all of the above-mentioned variables have significant impact on the end result. For many years, we at SPSM have worked on developing our tactile graphics and improve their quality. On this occasion we would like to share examples of how different choices and conditions affect the final product.

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Mattias Sikberg
13:15 Teaching materials for children with blindness and MDVI. Show & Tell

Development and introduction of teaching materials for young children with blindness and MDVI that encourage exploration of the outside world, tactile findings, expansion and formation of tactile space, fine motor skills, and development of concepts.

 

The teaching materials for children with blindness and MDVI we have developed that named “Th!nk w!th Hands!” encourage exploration of the outside world, tactile findings, expansion and formation of tactile space, fine motor skills, and development of concepts of size, shape, and quantity. 

We developed an instructional system chart for utilizing this teaching material for each of the five developmental stages of thinking based on Piaget's theory.

Pasfoto Kanako Fukuda
Kanako Fukuda
Assistant Professor
(Utsunomiya University)
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Tsuyoshi Sashima
Pasfoto Aoba Taniguchi
Aoba Taniguchi
graduate student
(University of Tsukuba)
13:15 The Naked Truth: Creating 3D body models for Blind Youth Show & Tell
Development of sexuality education materials for youth with a visual impairment

This project investigated the needs in relational and sexuality education for youth with a visual impairment (ages 12-18). The findings from literature and interviews led to the development of two lessons. One of these lessons focused on forming a concept of both the male and female body. The process of developing 3D body models will be discussed in this presentation.

Pasfoto Dilana Schaafsma
Dilana Schaafsma
Associate lector
(Fontys University of Applied Sciences)

13:15 Table Talks

14:15 Round 3

14:15 Interactive workshops (3 sessions of 45 mins each)

14:15 Learning Braille Through Technology Interactive workshop

In this workshop, we’ll explore the evolution of braille learning tools: from BrailleStudio and BraillePi to the new iPhone app Louis, which uses VoiceOver and Braille display integration. We’ll show how mobile devices can replace traditional laptops, making braille education more flexible and accessible. You’ll also learn about app distribution through TestFlight and the App Store.

A special focus will be on the future possibilities with Artificial Intelligence —such as AI-generated voices, personalized feedback, and smart progress tracking—that will further enhance learning. We invite you to join our test team and help shape the next generation of accessible education tools, empowering students with visual impairments around the world.

Pasfoto Eric de Quartel
Eric de Quartel
Teacher, Developer
(Bartiméus)
14:15 Playing and learning inclusively: Discovering the world of letters with Alex and Lilani Interactive workshop

The learning material ‘Dot by dot: Alex and Lilani discover the world of letters’, developed in a joint project between the Bern University of the Arts and the Heidelberg University of Education, prepares children with blindness as well as children with and without visual impairments specifically and inclusively for learning to read Braille or print. In addition to this, there are now a number of inclusive games that initiate new learning opportunities. The workshop offers the opportunity to try out the learning materials and games in practice.

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Fabienne Meyer
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Andréas Netthoevel
Professor for communication design
(Institute of design research IDR, University of the Arts Bern)
14:15 The learning path of an a-typical braille student (or is he not that a-typical?). Interactive workshop
What to do if the standard education methods do not work for a braille student?

Sometimes you have a braille student that is struggling to follow the education methods that normally work fine for most of the braille students. They can even be seen as students with intellectual disabilities, especially when they are still young and cannot explain to us why something is so hard for them. In this session we would like to discuss the background of these students that maybe can explain why it is so hard to keep up at school. What kind of diagnostic tools do we use to gather the right information about these students? We like to share this with a case of one student. We will follow his learning path and all the challenges he faced and the solutions we found that were working for him. To make the session more practical, we will take some time to let you think of some of the solutions you would choose. At the end there will be time to exchange your insights and good practices with the whole group in cases like this.

Pasfoto Gyntha Goertz
Gyntha Goertz
Braille teacher and specialist
(Royal Dutch Visio)
Pasfoto Alice van de Kraats
Alice van de Kraats
Braille teacher
(Royal Dutch Visio)

14:15 Oral presentations (3 sessions of 2 20-minute presentations each)

14:15 Oral presentations (2x) - Atriumzaal day 2 round 3 (CHOOSE BOTH)
14:15 Paper versus digital braille Oral presentation
Which is read faster? Why?

Both paper and digital braille have their own strong and weak points. A blind reader claimed that braille are read slower with refreshable braille displays than with paper because these devices has only one line.

To investigate it we conducted an experiment in which fourteen blind people with various reading speed read braille with paper and braille display. As is expected, reading speeds were slower for all participants with braille display than paper. However, the decrease rates in reading speed differed among the participants: The faster the reading speed, the greater the decrease rate.

Pasfoto Tetsuya Watanabe
Tetsuya Watanabe
Professor
(Niigata University)
14:40 An International Attempt to Sharing Resources forChildren with Visual Impairments Oral presentation
Regarding the Picture Book, “Join the dots: Alex and Lilani discover the world of letters”

Several Japanese publishers have produced specially designed picture books for toddlers and children with visual impairments with tactile pictures and braille, as well as those with braille added to regular picture books, so that they can enjoy the same picture books as sighted children. However, there are no books that allow visually impaired young children to develop an interest in braille and print letters through touching patterns and playing with them. When we visited a schools for the blind in Germany in May 2024, we were introduced to the series of nine booklets “Join the dots: Alex and Lilani discover the world of letters” developed by the collaborative project, “Punkt, Punkt, Komma, Strich, PPKS" of designers and researchers in the field of education for the children with visual impairment. This is the first inclusive and scientifically proven learning aid that introduces blind pre-school children as well as children without visual impairments to world of letters. We began exploring the possibility of introducing this picture book to Japan, believing it could be a valuable resource for children with visual impairments and shared across cultures. However, it became clear that the Japanese characters are different from the alphabet, so simply replacing the characters would not make the picture book work. We considered two options: (1) to change the design to suit the Japanese characters without changing the concept of the book, (2) to deliver the book in German to Japanese children without changing the design, but with a translation of the story and instructions on how to use it. As a result, we are currently considering the latter option. This is because children with visual impairments need the opportunity to become familiar with braille and alphabet letters, as foreign language activities have been introduced to them starting in third grade since 2020.

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Mayumi Aoyagi
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Kozue Handa
researcher
(Meiji Gakuin University)
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Hisae Miyauchi
Researcher
(University of Tsukuba, Japan)
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Mayu Mori
Lecturer
(Hiroshima University)
14:15 Oral presentations (2x) - Grote zaal day 2 round 3 (CHOOSE BOTH)
14:15 Scriptures of the blind Oral presentation
Braille and the development of different codes and systems

This presentation will show that the development of writing systems was and is dependent on various factors. Before the invention of Braille, there were only a few systems that blind people could use for reading and writing. Braille did not become generally accepted immediately after its invention. One reason for the creation of different systems was the different needs of blind people, for example in the fields of science and music. 

Different languages also had an impact on the development of Braille coding. Stenography and computer science are areas that have made it necessary to increase the number of dots of a Braille cell from six to eight. Even today, new characters still have to be created, such as the at-sign, in order to meet new needs in the field of writing.

Pasfoto Erich Schmid
Erich Schmid
Braille teacher
(Austrian Federation of the Blind and Partially Sighted Persons (BSVÖ))
14:40 The Sciences of Literacy Oral presentation
What Teachers of Students with Visual Impairments and Orientation and Mobility Specialists Need to Know

This session will provide an overview of current research on the literacy content knowledge of Teachers of Students with Visual Impairments, and the inseparable nature of braille and literacy. The presenters will introduce a new paradigm for literacy instruction in braille based on The Sciences of Literacy: What Teachers of Students with Visual Impairments and Orientation and Mobility Specialists Need to Know. Learning Objectives: Participants will be able to identify their role in literacy instruction in braille. Participants will be able to identify what teachers need to know to provide literacy instruction in braille that is aligned with the sciences of reading and literacy. Participants will be able to identify the benefits of increasing their proficiency in literacy content knowledge to provide integrated literacy in braille instruction. Julie Majzel, M.Ed., MA, CTSVI, is currently a doctoral candidate in Reading, Language and Literacy. She holds a Bachelor of Arts Degree in English, a Master’s of Education Degree in Curriculum and Instruction, with specializations in Teaching English as a Second Language and Early Childhood Education, and a Master of Arts Degree in Special Education/Visual Impairments. Julie taught in non-traditional settings for more than 20 years, served students from birth through the master’s degree level, and has been a TSVI in Colorado and Texas for nearly a decade. Julie is a Curriculum Lead Teacher at Texas School for the Blind and Visually Impaired and a member of the 2024 Texas Governor’s Committee on People with Disabilities K-12 Braille Literacy Subcommittee, dedicated to improving braille instruction. Julie is also the author of The Sciences of Literacy: What Teachers of Students with Visual Impairment and Orientation and Mobility Specialists Need to Know.

Pasfoto Julie Majzel
Julie Majzel
Teacher of Students with Visual Impairments
(Texas School for the Blind and Visually Impaired)
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Angela Wolf
14:15 Oral presentations (2x) - Kleine zaal day 2 round 3 (CHOOSE BOTH)
14:15 Generating accurate tactile maps with a Geographic Information System Oral presentation

The production of tactile maps for visually impaired people (VIP) has improved over the past decades, but is still constrained by the time and effort required to draw or build each map by hand. This means access to tactile maps is limited and waiting times can span several weeks, whereas sighted people have immediate access to a map on their phone or computer to investigate their surroundings or plan a trip. Our project aims to bridge this gap in access to geographic information between sighted people and VIP’s by utilising specialized geographic information system (GIS) software and cartographic data to generate a map in a few minutes which can be printed on swellpaper. To achieve this goal a multidisciplinary consortium was formed in collaboration with a test panel of visually impaired users. Together they have been developing a usable solution for combining GIS software and cartographic data with a visualisation which can be read by touch. A study was done to decide on a universal map style with easily distinguishable points, lines and areas. This was implemented with a customised map layout for the visually impaired and the possibility for thematic variations was initiated. These developments make it possible to generate accurate tactile maps customized to the users needs, all based on several prompts. This diminishes the time required for drawing the map, greatly improving the production speed of maps. We would like to present how GIS software and cartographic data can be used to make accurate tactile maps more easily and time-efficient. A workshop following the presentation will provide interested parties the opportunity to work with the developed solution, creating a map of their chosen location map with GIS software, based on cartographic data.

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Julian Nauta
Productmanager
(Dedicon)
14:40 Can 3d Printing be Done Independently by a Blind Person Oral presentation

This presentation will review the process of 3d printing and describe the challenges and successes of a blind person who has been independently creating and producing 3d models for more than two years.

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Judith Dixon
Retired from our National Library Service for the Blind and Print Disabled
(n/a)

14:15 Show & Tell presentations

15:00 Change

15:15 Round 4

15:15 Interactive workshops (3 sessions of 45 mins each)

15:15 How to use tactile images in preparing a visit to a museum or heritage site. Interactive workshop

Tactile images are indispensable to allow people with a visual impairment to form a concise mental representation of what is being described. There is an important condition: all involved must understand the underlying principles. Designers, tactile readers, intermediaries like tour guides, lecturers in museums, educational staff, etcetera: all must ‘speak the same language’. Hoëlle Corvest organized many workshops on making, using and explaining tactile images, often in cooperation with museums or culturally important sites, all over in France. They take place before the guided tour of the exhibition, enabling the key elements of the exhibition theme to be represented in concrete terms. Weaponed with this key knowledge, visually impaired participants can precisely understand the lecturer's or tour guide’s discourse. The workshops are entertaining and informative, providing ‘re-usable’ knowledge. At the same time they help tactile readers to develop a good or better reading strategy. Intermediaries learn how to use the tactile images while explaining, designers learn the needs of tactile readers and intermediaries. Participants often state that the workshop opened a new world for them, a world that obviously open to sighted people, but so far remained closed or vague to them. Hoëlle Corvest has advised on many tactile editions. She will bring some of them and use a selection to make you experience the way she works with them in her workshops.

15:15 Teach What You Preach: Inclusive Math Education for Braille Readers Interactive workshop
Strategies for Fostering Inclusive Math Learning for Braille Readers

This workshop is part of Touching Maths+, an Erasmus+ project of SPSM (Sweden), Statped (Norway), and Royal Visio (the Netherlands). Our mission is to equip math teachers and Braille professionals with knowledge and skills to improve math proficiency for Braille readers, and ensure better inclusion in mainstream classrooms. In the workshop, we will explore strategies for making math education more accessible to Braille readers using innovative tools, such as a newly designed coordinate system specifically tailored for Braille readers. You will also gain insights into the challenges faced by Braille readers and their teachers, and discover ways to overcome these through reverse adaptations(approaches initially designed for Braille readers and adapted for all students). By the end of this workshop, you will: have a solid understanding of the Touching Maths+ project. know practical techniques for including Braille readers in mainstream math education. have knowledge of key challenges, such as pre-teaching and providing equitable support to all students. The workshop starts with a hands-on math lesson, where participants learn to interpret points and graphs using our innovative coordinate system. Blindfolds are available for sighted participants to experience firsthand the challenges Braille readers face. After the lesson, participants will break into small groups to reflect on the experience and discuss strategies for inclusive education. Key discussion points will include reverse adaptations, lesson planning, and overcoming resource constraints in supporting Braille readers. This workshop is open to anyone interested in math education, whether visually impaired or not. Knowledge of math up to primary school level is sufficient. We welcome professionals, students and other participants alike to join us for an inspiring and practical session. Join us to experience our motto in action: Teach what you preach.

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Annemiek van Leendert
projectleader, researcher and itinerant teacher
(Royal Dutch Visio)
15:15 Woohoo! Come to the Greatest Story Time Show in the World and ever! Interactive workshop
Welcome to Marvin’s Story Time Show - a dynamic story time in a virtual world for children and young people with vision impairment

Roll up, roll up, take your front row seat as the Greatest Story Time Show in the World is about to start and you are INVITED!  

Step this way into a glittery world of fun where the sound of laughter and joy ring out around the world as over 7,000 children engage in an ACCESSIBLE online Literacy Programme: Marvin’s Story Time Show! 

 

Gwynnie-Gwyn-Gwyn, the storyteller, lovable characters and international superstar, Marvin are ready to welcome you!! 

I am so excited to present: The Marvin Story Time Show Literacy Programme, techniques, resources and the most incredible positive outcomes for children with VI. Bip-bop, bibbity-bop and groove those moves to the Greatest Story Time Show! Woohoo!

Pasfoto Gwyneth McCormack
Gwyneth McCormack
Teacher of Vision Impairment - Director of Positive Eye
(Positive Eye Ltd)

15:15 Oral presentations (3 sessions of 2 20-minute presentations each)

15:15 Oral presentations (2x) - Atriumzaal day 2 round 4 (CHOOSE BOTH)
15:15 Quality of Life for Braille users: report from a review Oral presentation

This presentation will provide the results of a scoping review that set out to uncover a) if there is a valid and reliable measure of braille literacy, and b) if braille literacy is linked to QoL outcomes.

In total, 46 papers were included in the review. Three major themes were induced: the components of braille literacy, teaching and learning and quality of life. There were no valid measures to assess braille literacy in the literature. 

Some studies indicate braille literacy may impact life outcomes however a validated tool for measuring QoL of braille users was not found.

Pasfoto Aasha Rose
Aasha Rose
PhD student
(University of Southern Queensland)
15:40 Raised pattern enumeration by active touch Oral presentation
When number judgments are (and are not) affected by covarying dimensions

Braille cells’ meaning lies in two primary dimensions: the number and configuration of the raised dots. Non-readers of braille have sensitive finger pads and precise motor control of the hands and fingers. Given a task of extracting dot number (how many? Or which array has more?) from encounters with arrays of braille-like dots, how accurate is a total novice? We report a series of experiments that indicate that, as in vision, enumeration occurs more than one way and is sometimes (but not always) distorted by irrelevant sensory, cognitive and motor factors.  The data are of relevance to theories of numerical cognition, but they may have application to reading text, decoding diagrams, and structuring maps for haptics.

Pasfoto Barry Hughes
Barry Hughes
Scientist
(University of Auckland)
15:15 Oral presentations (2x) - Grote zaal day 2 round 4 (CHOOSE BOTH)
15:15 Visual literacy: understanding tactile images concerning expressions of visual culture Oral presentation
Challenges in communicating the look of Minecraft and a Renaissance drawing to the blind

At Dedicon we produce tactile images to ensure visual impaired readers can keep up with (popular) visual culture. We’d like to invite you to participate in our considerations while producing a 21st. century visual culture-icon (the game Minecraft) and a 15th. century popular visual culture-expression (a ‘torso’ of Maarten Van Heemskerck) Considerations about the major role of visual literacy and expectations about tactile images. For the Renaissance-drawing we started with the usual question: what does the relief version need to communicate about the original artwork? What’s depicted of course, but in case of an artwork also: how the depiction is portrayed. Lines in a relief drawing often communicate the outlines of portrayed objects and its parts. In case of a painting (or drawing) we need to explain that the artist does not (always) make use of these clear lines. Each art discipline and artist had his own ways and technique to give the audience the idea or suggestion of the presence and shape of the things portrayed. So, while producing this relief drawing, we faced challenges concerning the expectations about what lines stand for in a relief drawing, but also concerning the possible limited visual literacy among the audience. In case of the Minecraft production, we found ourselves facing the challenge to communicate different levels of representation of the world around us. Most of the time, a tactile drawing covers two levels of representation of the world. The 2D drawing can stand for 3D objects. In case of the looks of a computer game; the 2D relief drawing communicates a 3D-game world which is for its actual players portrayed in 2D. In both cases the explanations in text which accompany the tactile drawings play a major role. We invite those interested in visual literacy among the blind to discuss the importance and approach of tactile drawings. Feel free to bring your own examples of similar struggles regarding visual language and visual literacy.

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Anne Bottenheft
Visual Specialist
(Dedicon)
15:40 Art at your Fingertips Oral presentation
The latest in Art through Tactile Images

Imagine discovering a painting not through sight, but through touch. Feeling its composition, understanding its forms — Art at your fingertips. 

With a TactPlus printer, I create booklets in sync with current exhibitions. Used in interactive workshops combining tactile exploration and rich verbal narration, these 3D images foster vivid mental representations. More than tools, these booklets are gateways to immersive learning, enhancing both understanding and emotional connection.

I invite museums, curators, educators and mediators to discover this efficient and inclusive tool for experiencing art, which enables blind and visually impaired visitors access the living rhythm of cultural life. 

 

 

Pasfoto Corine Giron
Corine Giron
Graphic and podcast designer
(Un Regard pour l'Art)
15:15 Oral presentations (2x) - Kleine zaal day 2 round 4 (CHOOSE BOTH)
15:15 The Mythical Holy Braille Is Now A Reality Oral presentation
The Journey of the Monarch and What's Next

For over 30 years, the blindness community has sought the "Holy Braille": a dynamic tactile display that integrates multiline braille and tactile graphics. Traditionally, braille readers faced a choice between hard-copy braille, which supports multi-line reading but is cumbersome, or single-line displays that limit reading and create negative habits due to constant panning. The Monarch tactile display, developed by the American Printing House for the Blind (APH), HumanWare, and the National Federation of the Blind (NFB), finally bridges this gap. At this conference, attendees will experience how the Monarch revolutionizes braille reading. With 10 lines of 32 braille characters and simultaneous tactile graphic display, the Monarch allows users to engage with complex materials, like tables, charts, and equations, in ways previously impossible. The Monarch not only supports literacy and education but also includes tools like a tactile graphing calculator, document editing, and access to APH’s Tactile Graphics Image Library, offering thousands of tactile graphics instantly. This makes it invaluable for classrooms, professional work, and daily life. Designed for portability, the Monarch is the size of a 15-inch laptop, with an 8-dot braille keyboard and HDMI connectivity for a visual display. The device supports the new eBraille standard, enabling efficient navigation and real-time interaction with digital content, moving braille literacy into the future. Attendees will have a hands-on opportunity to explore the Monarch’s features and see how it’s set to transform braille education and tactile learning worldwide. They will witness how braille is set to become more common, dynamic, and interactive.

Pasfoto greg Stilson
greg Stilson
Head Of Global Technology Innovation
(American Printing House for the Blind (APH))
15:40 TactiDigit'ART: accessible art-historical approach to constructing and reading tactile images. Oral presentation
How does this device facilitate accessibility and empowerment for visually impaired adults?

Access to art for the visually impaired remains limited, often relying on verbal or written descriptions. The Tactidigi-Art Project explores innovative accessibility solutions, including tactile and linguistic tools. Our study examines the impact of such a device on understanding complex images, focusing on the Paris 2024 Olympic and Paralympic Games. Using Mayer's multimedia learning theory adapted to tactile perception, we conducted workshops with visually impaired adults (25–60 years). Through focus groups and interviews, we analyze interactions, offering insights into enhancing access to complex artistic content.

Pasfoto Agnès Piquard-Kipffer
Agnès Piquard-Kipffer
Associate Professor
(INSEI)

15:15 Show & Tell presentations

16:00 Change

16:15 Closing

08:00 Walk-in & registration

09:00 Opening: The future of Braille. Research findings and challenges for teaching practice

During the Tactile Reading Conference, Prof. Dr Markus Lang will share the main findings of this research project, including the meaning and relevance of Braille, usage patterns and reading skills. Together, we will focus on the challenges for practice:

  • What role do assistive technologies play?
  • What are the needs of dual media users?
  • What are the essential requirements for learning to read and write Braille?
  • And how can we implement them effectively?

We invite you to think about these questions and discover together how we can bring braille education and usage to the next level. 

Pasfoto Markus Lang
Markus Lang
Professor of Special Needs Education in the context of Blindness and Visual Impairment
(Heidelberg University of Education)

10:30 Break

11:00 Round 1

11:00 Interactive workshops (3 sessions of 45 mins each)

11:00 Intelligence and Development Scales for Students with Blindness and Visual Impairments (IDS-2-BS) Interactive workshop
Adapted Test Procedures for Assessing Areas of Intelligence and Development

The assessment of intelligence and developmental levels in children and adolescents with visual impairments is essential for planning individualized educational programs. This requires adapted test methods that fully account for impaired or absent visual functions, as well as specific media formats and strategies. In 2018, the IDS-2 (Intelligence and Development Scales for sighted children and adolescents), developed by Prof. Dr. Alexander Grob and Prof. Dr. Priska Hagmann-von Arx, were published by Hogrefe. These scales enable comprehensive evaluations in various areas of intelligence, general development, and performance in logical-mathematical thinking, language skills, and reading and writing. Building on the IDS-2, a project team from the University of Teacher Education in Special Needs Zurich and the University of Education Heidelberg developed a test instrument. It consists of two versions: the IDS-2-BS A (for blindness and severe visual impairment) and the IDS-2-BS B (for moderate and mild visual impairment). The test materials were produced in collaboration with the School for the Blind in Zollikofen (Bern). The norming of version A took place between 2019 and 2023 in Germany, Austria and Switzerland. The sample consists of 233 students with blindness or severe visual impairment aged between 5 and 20 years. The norming of version B started in the same year and will be completed by the end of 2024. Both versions are expected to be published by Hogrefe in 2025/2026. The workshop will present version A of the IDS-2-BS. After a presentation of the test designs, participants will have the opportunity to view the test materials. Written descriptions of all test materials will allow participants to explore the material on their own. Finally, case studies will be presented to illustrate the scoring, interpretation and practical implications of the test.

Pasfoto Fabian Winter
Fabian Winter
Professor
(University of Teacher Education in Special Needs Zuerich)
11:00 Learning Media Assessment Interactive workshop
Ahmed and Mira, Two Swedish Case Studies

SPSM is a special needs education resource for all kindergartens and schools throughout Sweden. We provide support to create conditions that allow everyone to learn and develop to the greatest possible extent. At SPSM, there are four different resource centres, and we work at the Resource Centre Deafblind.

According to the United Nations Convention on the Rights of the Child, all children have equal value, the best interests of the child should be a primary consideration, and every child should be given the best possible development opportunities. Children are also entitled to express their opinions and be listened to. 

The Swedish School law has new provisions for the guarantee of early support measures in reading, writing and arithmetic in the Compulsory School for Pupils with Intellectual Disabilities, effective from July 1, 2024. The goal of the guarantee is to ensure that students who receive the right support early can further develop in their learning. The aim is for the support measures to be implemented early and tailored to each student’s needs. 

We will present two case studies of learning media assessment for two students with deafblindness. We will describe our process, the results obtained, and the recommendations made to the school. Additionally, we will highlight some research findings. Finally, we want to discuss with the participants what it looks like in their organizations and countries.

We will use the following questions as a starting point:

How do you conduct a learning media assessment? 

Who performs the assessment? 

At what age do you start the assessment?

How do you proceed with Braille learning? 

Feel free to let us know if you have other questions that we can discuss.

Pasfoto Jessica Jägryd
Jessica Jägryd
Advicor
(The National Agency for Special Needs Education and Schools, SPSM)
Pasfoto Sofi Malmgren
Sofi Malmgren
Advicor
(The National Agency for Special Needs Education and Schools, SPSM)
11:00 Sensory Enhanced Interactive Storytelling Technique Interactive workshop
Fostering Moments of Shared Enjoyment and Joint Attention

Literacy and storytelling are often considered challenging for individuals with intellectual and sensory disabilities, or congenital deafblindness. To address this, the sensory enhanced interactive storytelling technique (SEIS-T) has been developed within the practice of disabilitiy care and special needs education in the Netherlands. This sensory storytelling method focuses on stimulating interaction and communication by using forms of alternative and augmentative communication and partner strategies. 

In this workshop we will explain the method, show and analyze practice videos together and present research on joint attention and shared enjoyment in sensory storytelling. An introduction to freely available materials that support the implementation of SEIS-T storytelling will be provided, and participants will have the opportunity to explore these resources during the workshop.

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Saskia Damen
Pasfoto Rita Gerkema-Nijhof
Rita Gerkema-Nijhof
researcher, educational specialist
(Royal Kentalis)
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Ingrid van Heel

11:00 Oral presentations

11:00 Atriumzaal day 3 round 1 (CHOOSE BOTH)
11:00 Analysis of Braille Reading Fluency Oral presentation
An exploration of strategies for developing an efficient braille reading technique

For blind people to be motivated to engage with tactile literacy, reading braille must feel easy and enjoyable. The paper provides an integrated analysis of braille fluency for blind people, discussing the cognitive processes involved in Braille reading, factors influencing fluency, and the impact of educational strategies and technological interventions. It emphasizes the importance of early exposure to braille, quality instruction, and motivation in developing fluency. The paper also summarises techniques for measuring braille reading fluency, highlighting the challenges and suggesting potential solutions. Technological aids like refreshable Braille displays and learning apps are noted for their role in enhancing literacy. The paper concludes with recommendations for future research and educational practices to support Braille readers.

Pasfoto Dave Williams
Dave Williams
Inclusive Design
(RNIB)
11:25 Teaching Braille to Adults Oral presentation
A priority in favour of independence and autonomy for National Organizations of the Blind across Europe

Both the National Organization of Spanish Blind Persons (ONCE) and the German Federation of the Blind and Partially Sighted (DBSV), are committed to addressing the personal and professional needs of citizens with visual impairments by offering a range of social services. A particular area of concern is the support provided to adults who are either born blind or who progressively lose their eyesight. One essencial service that promotes their autonomy is to provide them with opportunities to read and write Braille: Research has shown that Braille literacy significantly enhances the quality of life for blind individuals. However, efforts to teach braille are often focused on children, whereas there are neither specialised learning methods nor a sufficient number of Braille teachers dedicated to working with adults with blindness, visual impairment or vision loss. In this presentation, we aim to elaborate on the strategies that both ONCE and DBSV have implemented to address this gap: on the one hand, new methods for teaching braille to adults are being developed, on the other hand, specialized training materials and programs are being created for Braille teachers who work with adults. In both countries, blind or partially sighted individuals are primarily being trained to strengthen their professional skills, allowing them to specialize in teaching Braille to adults. As a result, Braille students from this demographic will have role models who demonstrate by example that learning Braille is not only achievable but also enjoyable, in addition to the many practical benefits it offers. We will describe our approaches and experiences in this field, comparing and evaluating the measures taken by boht ONCE and DBSV to promote Braille literacy among adults with blindness or vision loss. Finally, we will refer to the key elements that connect our national organizations' initiatives to the goals of our working group on braille in the European Blind Union.

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Ana González Areán
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Sonja Schmidt
Trainer for Braille teachers in the German Federation of the Blind and Partially Sighted
(Deutscher Blinden und Sehbehindertenverband (DBSV))
11:00 Grote zaal day 3 round 1 (CHOOSE BOTH)
11:00 The use of innovative technologies for the creation of accessible materials for VI people Oral presentation

At the Tiflotechnology and Innovation Center (CTI) and ONCE’s Bibliographic Service (SBO), we are committed to the social inclusion of blind and visually impaired individuals through technological innovation. Our work focuses on using advanced technologies like UV ink printing, 3D printing, and laser cutting to create accessible tactile materials. These materials cover many aspects of life for people with severe visual impairments, including culture, leisure, education, personal autonomy, and daily living. UV ink printing allows us to produce high-quality braille and tactile reliefs, improving the readability and durability of the materials. This technology is combined with 3D printing to create detailed tactile models that aid in understanding complex concepts. Additionally, laser cutting enables us to manufacture precise, customized pieces tailored to the specific needs of our users. In this presentation, we will explore the processes and techniques we use at CTI and SBO, discussing the challenges and opportunities of implementing these technologies.

Pasfoto Angel David MARTIN-BLAS
Angel David MARTIN-BLAS
Tactile Materials Department
(ONCE - Servicio Bibliográfico)
Pasfoto José María Ortiz
José María Ortiz
Head of the Consulting and Innovation Department of the ONCE Tiflotechnology and Innovation Center
(ONCE. National Organization Of The Spanish Blind)
11:25 Controlling the swell effect on swell-paper graphics Oral presentation

We evaluated the impact of a number of parameters on the extrusion levels of swell paper graphics. Of the evaluated parameters, the saturation level (brightness) of elements to be raised is a feature that, when modified, should not disturb the overall perception of a graphic. 

Our findings show that adjusting the saturation of black elements can differentiate heights of relief elements on swell paper tactile graphics. We also observed significant differences in extrusion heights depending on paper type and heating device used.

This study was conducted together with Michał Ziętala from the Cardinal Stefan Wyszynski University in Warsaw, Multidisciplinary Research Center in Dziekanów Leśny.

Pasfoto Jakub Wabinski
Jakub Wabinski
Assistant professor
(Military University of Technology in Warsaw, Poland)
11:00 Kleine zaal day 3 round 1 (CHOOSE BOTH)
11:00 Blind and Low Vision Education Network New Zealand (BLENNZ) Developing a national pedagogy for the teaching of Literacy through Braille. Oral presentation

The Blind and Low Vision Education Network New Zealand (BLENNZ) supports learners who are blind in mainstream schools nationwide. In 2023 BLENNZ launched an online professional development course to support Resource Teachers of Vision in the teaching of Literacy through Braille. The release of the Literacy through Braille course now sees Resource Teachers of Vision delivering from a pedagogical stance of evidence-based research and practice to learners across the country. Prior to the launch of the Literacy through Braille course RTVs were required to complete the Trans-Tasman Braille Proficiency Examination as part of their Specialist Teaching Diploma. This exam required learning the Braille code and Braille formatting to produce Braille resources however, it did not provide guidance on how to teach Literacy through Braille to young learners. This identified gap needed to be addressed so that RTVs felt well equipped when working with a young learner, so that teaching was constructed on evidence-based research in the field of Braille Literacy. BLENNZ provides a teaching programme which introduces contracted Braille as the learner develops proficiency in reading and writing the Braille alphabet. Resource Teachers Vision who are likely to be working with a new entrant, are encouraged to undertake this course prior to the child’s school entry. The course content includes information on the current approaches to teaching reading and writing, the Fundamentals of Braille Literacy and reading progressions. This course aligns with the current New Zealand approach to enhance literacy for all children. Standardising our pedagogy has seen greater engagement from learners, increased inclusion in the mainstream and RTVs feeling more confident and more informed about teaching and learning.

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Robyn Black
Pasfoto Devi Dawson
Devi Dawson
Resource Teacher Vision/Manager at BLENNZ Wellington
(Blind and Low Vision Education Network New Zealand (BLENNZ))
11:25 Innovative approaches in braille education Oral presentation
Harnessing technology to create inclusive learning environments

NextSense (Australia) leverages technology to transform braille education and tactile graphics creation. Moving from paper-based courses to accessible online learning, this presentation highlights our digital training in Unified English Braille (literary & mathematics) and introduces two new open-access courses: Foundations of Braille Literacy and Braille Music Notation.

By removing geographical and economic barriers, our technology-driven courses expand braille education. We also showcase innovative tactile resources, including UV and 3D-printed materials, that enhance learning through a multi-sensory approach, helping students grasp abstract math concepts while strengthening braille and literacy skills.

Pasfoto Sonali Marathe
Sonali Marathe
President, Round Table on Information Access, Manager, Accessibility & Inclusion
(NextSense)

11:00 Table Talks

11:00 Open Table Talk

12:00 Round 2

12:00 Interactive workshops (3 sessions of 45 mins each)

12:00 Come and hear all about developing tactile illustrated books for children Interactive workshop
Abstract from the Erasmus Tacticos Project

Text is a powerful tool for learning, provided the reader has the skills to read and understand it. The same applies to tactile images, including representations of 3D objects.

For tactile images to be effective, everyone involved in their design and explanation must share a common understanding. This includes blind and partially sighted children, their parents, designers, didactic experts, authors and adult readers who provide guidance and explanations. 

Tactile images invite the students to ask questions, engage in discussions and stimulate curiosity. They help to identify and fill gaps in the knowledge of visually impaired children that are a result of not seeing. Well-designed tactile illustrated books offer reading pleasure, enhance literacy, build concepts, and lead to a better understanding of the world, along with all the associated benefits. 

In this 90-minutes hands-on workshop, we will explore the underlying principles of effective tactile image design. We will discuss when and how children can start learning these principles and how concept building works. Participants will become acquainted with the methodology through examples developed in the Erasmus+ Project Tacticos, which produced two tactile books: 'A Long Journey,' with collage illustrations for children aged 4-7, and 'Roundy featuring swelled line drawings for children aged 9-12. 

The workshop will be interactive, with ample room for questions and discussions. Attendees will gain insights into how to explain and bring to life books with tactile images, enhancing the reading experience for visually impaired children.

Pasfoto Anneke Blok
Anneke Blok
speech pathologist
(Royal Dutch Visio)
Pasfoto Ann Conefrey
Ann Conefrey
Tactile Graphic Designer and Researcher
(Conefrey Design)
12:00 Integrating Braille and Tactile Resources to Elevate Awareness Interactive workshop
Use 3D design and 3D printing to further universal design

Tactile resources are an integral part of universal design, yet are inaccessible in many situations due to manufacturing constraints and high costs. This workshop aims to share an innovative process that we have developed to enable the more effective creation of tactile resources using readily available 3D design tools and 3D printing. 

A unique part of this process is adding high quality 3D designed braille to each resource in a natural way. We believe that leveraging the low cost and ease of entry to 3D printing in conjunction with open-source design tools can accelerate the development of custom accessible resources on a much broader scale.

Pasfoto Richard He
Richard He
Lead Accessible Resource Designer
(Mountain Lakes Public Library Makerspace)
12:00 Unlocking the Museum Experience Interactive workshop
Empowering blind and low vision students through touch, tactile art, innovative technologies, and multisensory exploration.

Museums provide access to a rich array of artworks, artefacts and specimens through their collections and exhibitions. Museums are inherently inaccessible for individuals who are blind or low vision (BLV) as they do not allow touch exploration due to preservations and safety concerns. Little to no research has been found directly investigating museum experiences of BLV children, however, initial findings suggest that children’s interest in museums dissipates from a very young age as a direct result of inaccessibility. In 2024, SASSVI partnered with the University of Sydney on the "Museum for Touch" project, co-designing museum experiences for BLV children and vision teachers. This initiative focused on marine biodiversity education through multisensory workshops led by Professor Dagmar Reinhardt. Participants engaged in tactile graphics, 3D modelling, scanning and 3D printing workshops prior to an audio-described tour at the South Australian Museum (SAM), enhancing their understanding of marine life through tactile and auditory experiences. This workshop highlights an inclusive teaching model for BLV students, focusing on the WESSST tactile exploration methodology, 3D printing resources, object-based learning, and universal design for accessible museum interactions. Pre- and post-project museum experiences illustrate the impact of inclusive initiatives and advocate for systemic improvements. Workshop participants will engage in activities that sequentially teach natural history concepts to BLV students. Interactive demonstrations will showcase effective strategies for enhancing engagement and learning among BLV learners in museum settings. This project underscores the transformative potential of inclusive education in museums, offering insights into creating enriching experiences that empower BLV children to engage meaningfully with cultural institutions and natural history.

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Lily Gower
Specialist Teacher Vision Impairment
(South Australian School and Services for Vision Impaired)
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Hannah O'Brien

12:00 Oral presentations

12:00 Atriumzaal day 3 round 2 (CHOOSE ALL THREE)
12:00 Modeling Relative Haptic Perception for Tactile Pattern Design: A Metric through Comparison Oral presentation

This project aims to develop an algorithmic framework for estimating relative haptic distance between tactile patterns, addressing the absence of a standardized metric for touch perception. Unlike visual metrics such as SSIM or PSNR, which quantify differences based on pixel-level similarity, tactile perception requires a different approach focused on pairwise comparisons. In this study, we introduce Tactile Dominos, physical samples with vertically stacked patterns, to measure perceptual contrasts. This setup prevents bias from hand dominance, and encourages exploration with both hands to obtain consistent and reliable feedback. Estimating haptic distances through these comparisons is essential for identifying meaningful differences between patterns and optimizing tactile designs. User studies validate the model by examining how users perceive transitions between patterns and confirming whether these perceptions remain consistent across trials. A key objective is to test for symmetry and transitivity in user assessments to ensure that the inferred distances reflect meaningful contrasts. These experiments analyze whether rotating or flipping dominos impacts the similarity judgments, refining the estimation framework to prevent bias. Patterns with stronger contrasts are positioned farther apart in the conceptual haptic space, while more similar patterns are closer, establishing a coherent relative metric. Geometric pattern synthesis techniques are employed to generate textures with varying densities and correlations, compatible with practical production methods like embossing and 3D printing. This flexible framework supports experimentation by enabling designers to identify patterns that maximize perceptual contrast while meeting accessibility requirements. User studies will include both sighted and visually impaired participants, exploring correlations between their tactile abilities to enhance inclusivity in pattern design.

Pasfoto Nasim Bagheri
Nasim Bagheri
PhD Student
(Laboratoire d'Informatique de l'Ecole Polytechnique (LIX))
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Mathieu Gaborit
Adaptator, researcher
(INSEI)
12:15 Beginning Tactile Graphics Literacy Instruction Early: Our Experience with 28 U.S. Braille Readers in Grades 2-5 Oral presentation

The impact of blindness and low vision is widely acknowledged to be particularly significant for the acquisition of STEM content. This content is heavily dependent on visual information in images and graphics such as charts, graphs, and diagrams. The ability to understand mathematical relationships that are expressed in graphical form has been identified as a critical component of mathematics proficiency. In the U.S., students are expected to be able to use and understand line, bar, and circle graphs by the end of elementary (primary) school, and they should be proficient with data representations such as scatterplots and coordinate planes by the end of middle school. In order to understand graphical representations, students must be able to identify specific information and interpret it. Clearly, if one cannot locate the relevant information in a graphic, it will be difficult if not impossible to interpret and use the information correctly. During spring 2023, 28 U.S. braille readers in Grades 2-5 and their teachers of students with visual impairments completed instructional units about two endangered animals. The units were designed to teach students how to locate and interpret information in line plots, pictographs, and bar graphs. We will share information about the materials, the students’ experiences, and how the materials supported their development of graphic literacy skills. We will also highlight the impact of using authentic science content on student engagement and learning. Throughout the session, we will show videos of students engaged in learning.

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Tina Herzberg
Professor and Coordinator of the Visual Impairment Education Program
(University of South Carolina Upstate)
12:30 Accessing Non-verbal Reasoning Questions in Tactile Format Oral presentation
An Account of Experience of the VI Students

In many of the competitive examinations for job recruitments, the applicants’ ability to understand and analyze visual information is assessed with picture based non-verbal reasoning (nvr) questions. The nvr questions test the analytical ability to understand, visualize and solve problems using simple logical reasoning and in general assess spatial awareness, logic, and problem-solving skills without relying on language. The nvr questions involve a collection of diagrams or patterns that deal with an underlying relationship between them such as identifying the similarity or contrast, occurrence of patterns in a series, determining the best fitting image under reflection, shape construction, etc. In this paper, a study conducted on accessing nvr questions in tactile format to teach and test the understanding of the same with vison impaired (vi) students is discussed, The study focused on two types of nvr questions (analogy and classification) prepared in swell sheets and accessed by ten vi students. Analogy type involved identifying a relationship between two shapes or patterns and applying that relationship to another set, whereas Classification type required identifying one shape or pattern that did not belong in the given set of patterns. Analogy type dealt with characteristics that were common or progressive in two pairs of patterns and Classification type dealt with finding the odd one among four patterns. In the introductory session vi students were given orientation to familiarize with swell sheet, and primitive patterns used in the questions. Subsequent sessions were conducted on the two types of questions, Upon completion of the questions, an assessment of their understanding with a fresh set of nvr questions was carried out and their responses were noted. This paper discusses the complexity of the patterns, spatial relationship, time-taken to solve the questions and the experience of vi students while learning the nvr concept for the first time.

12:00 Grote zaal day 3 round 2 (CHOOSE BOTH)
12:00 Reading braille with eight dots Oral presentation
Improving access to digital content by developing braille standards

Refreshable braille devices have been in use since the late seventies and the eighties. At that time computers used an eight-bit code resulting in 256 characters available at a time. Using eight dot braille standards meant that every computer code was perfectly aligned with the 256 representations eight dots in a braille cell give. The current eight-dot braille standard for Swedish was established in 1997 using the same one to one-representation as in many other languages. The Swedish Braille Authority, part of The Swedish Agency for Accessible Media (MTM), has concluded that the standard is severely outdated. Modern technology offers thousands of characters in Unicode. Even frequently used characters, as well as more complex content, are not accessible when reading digital text using braille displays. This is preventing many braille users from freely accessing digital texts. The ongoing development project, finishing in 2025, aims to create a new braille standard for Swedish that will be easy to use for average day-to-day use and provide support for more complex content at the same time. The project will deliver a new standard using composition signs, not common in eight-dot braille standards, covering phonetics, mathematics, letters with diacritical marks used in other languages than Swedish, and more. Much effort has been put into planning the project using a design process including users in every phase, such as user testing in iterations - with the goal to provide a solution for actual practical needs, and to gain acceptance. The project invented a method for switching between various braille tables to facilitate testing. Participants will learn: - Some principles of the new eight-dot braille standard for Swedish. - Insights from designing a new braille standard, and the challenges. - The importance of a user-centered design process in development projects.

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Karin Jönsson
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Björn Westling
Braille expert
(The Swedish Agency for Accessible Media, MTM)
12:25 Braille 200: Preserving and Promoting a Cultural Legacy for Future Generations Oral presentation

The 200th anniversary of the braille code in 2025 is a moment of great significance. Two hundred years ago, Louis Braille introduced an ingenious system to represent the alphabet, numbers, punctuation, and music using just six dots. The Braille Working Group of the European Blind Union has curated stories, poetry, videos, and other creative contributions from blind and sighted people across Europe to recognize this important milestone in history. This initiative not only acknowledges the significance of this moment but also highlights the continued importance of braille, particularly in the education of blind people in today’s digital world. We propose to present a selection of the contributions we have received and share our overall findings with attendees. This celebration of braille not only honours its impact but also provides valuable insights into how and why blind people use braille, in which areas braille is most important, and why preserving the cultural history of blind people is essential. We also hope to encourage conference participants to consider how they might contribute to or help preserve the cultural histories of blindness in their own communities. Our presentation will reflect on the past while celebrating the potential for the future. With increased attention to braille development and education, we believe no blind person should be limited by a lack of braille skills.

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Connor Scott-Gardner
Educational professional
(Braille Working Group of the European Blind Union)
12:00 Kleine zaal day 3 round 2 (CHOOSE BOTH)
12:00 Playing with the Senses Oral presentation
A Lend-able Sensory Kit for Your Community

We are a team from Reading Services in ChildVision from Co Dublin, Ireland. We specialise in accessible book production and are the National Education Centre for the Blind and Visually Impaired children of Ireland. We will be delivering an Oral Presentation for a Lend-able Sensory Kit. This dynamic toolkit aims to equip families of children with Vision Impairment to fulfil their child's proprioceptive needs, including tactile discrimination, fine motor skills and many more. Our presentation will discuss the aims and benefits, and how this can be adapted in many different environments. It will also explore the methods and logistics of starting such a scheme, including sanitation and risk-assessment. 

Pasfoto Emily-Jane Jackson
Emily-Jane Jackson
Production Officer
(ChildVision Ireland)
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Triona Keane
Production Officer
(ChildVision)
12:25 Going audibly dotty about ancient languages and phonetics Oral presentation
Making Braille and Speech work with exotic characters

What can you do if the speech output remains silent and the braille display simply ignores characters? When studying languages, the consequences can be far-reaching. Latin, Ancient Greek and Biblical Hebrew are good examples. But even the International Phonetic Alphabet often remains imperceptible for fingers and ears.

 

But teach assistive software the missing characters and these become readable for fingers and ears. And the dot combinations can be used to write characters not available on the keyboard. Even if not perfect, the solutions work.

 

Solutions and resources will be presented that have been used in practice for the International Phonetic Alphabet, Latin, Ancient Greek and even Biblical Hebrew by the Swiss Centre for Visually-Impaired People in Vocational Contexts.

Pasfoto Vivian Aldridge
Vivian Aldridge
Rehabilitation teacher
(Swiss Centre for Visually-Impaired People in Vocational Contexts)

12:00 Table Talks

12:00 Open Table Talk

12:45 Lunch

13:15 16:00 Show & Tell presentations

12:45 Development and Introduction of the 78 Types Convex-Line Tactile Maze Tasks Consisting Five Instructional Steps Show & Tell

Maze tasks are important for young children from the perspective that they can learn to recognize geometric shapes and form spatial images. In particular, experience playing mazes is important for children with blindness, who have difficulty in spatial recognition, as a basic readiness for reading tactile graphs and diagrams, and for tactile-motor control as a basis for braille reading. However, while visual maze tasks are commercially available, there are no systematized and graded tactile maze tasks. Therefore, we developed the convex-line tactile maze tasks from the following perspectives: (1) presence or absence of dead-end lines, (2) number of corners, (3) number of junctions, (4) location of junctions, (5) distance between junctions, and (6) distance from junctions to dead-ends, and verified the difficulty level of the tasks with four children who are blind. As a result, no reverse movement or stopping of the fingers occurred in the tasks without dead ends, but it’s occurred in the tasks with dead ends. Tasks with more corners and junctions tended to increase reverse movement or stopping of the fingers than those with fewer. There was a tendency for reverse movement or stopping to increase in tasks with a short distance between junctions. In the tasks with a shorter distance between choice points, there was a tendency for more reverse movement or stopping. On the other hand, the position of the junctions and the distance of dead ends did not affect the difficulty of the tasks. Based on these findings, we developed 78 types convex-line tactile maze tasks for children with blindness, consisting of five instructional steps. We will introduce these tasks and the system diagram of the instructional steps.

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Tsuyoshi Sashima
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Tomoko Tateshita
Schoolteacher
(Iwate Prefectural School for Ichinoseki-Seimei Special Needs Education)
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Sota Sebata
12:45 Digital learning material for braille beginners Show & Tell
Curious fingers and The braille Rocket

We will show the two recent digital playful tools we have developed for blind students.

Curious fingers is a digital learning material for the youngest children who just got their braille display. It contains playful exercises that develop knowledge about the braille display and practices tactile abilities and also practise pre-braille reading techniques. It is based on an interaction between the teacher and the student. 

The braille rocket is a fun alternative to printed exercis books and contains playful exercises  for learning letters and numbers in braille. It is a web-application and works online in a web-browser, with full accessibility for people who navigate with screen readers.

 

 

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Catarina Hagg
Project manager for Educational material
(SPSM)
12:45 Discovering books with nimble fingers Show & Tell
Ideas for reading promotion from the German Center for Accessible Reading

The dzb lesen is a library and a production center for accessible media. With tactile media for early childhood literacy and events in special schools, we reach children from the very beginning and accompany them as they grow up. Reading and touching should be fun - with great books and varied ideas for promoting reading, we show how this is possible.

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Caroline Schürer
one person
(Deutsches Zentrum für barrierefreies Lesen)
12:45 Empowering vision: Bridging Craftsmanship and Language for a Brighter Future Oral presentation

Join me for an inspiring session where we explore how vocational training and English language learning are transforming the lives of individuals with vision impairments. In this session, you'll discover how a unique collaboration between the American Language Center of Marrakesh and the Center of Training in Craft Jobs is not only enhancing crafting skills but also unlocking new opportunities in the socio-economic market.Through immersive workshops and inclusive language lessons, participants gain independence and essential tools to create sustainable livelihoods. You’ll see how skill development and language acquisition can be a game-changer for individuals with vision impairments, offering a pathway to empowerment and a more inclusive society.

Pasfoto Islah Boutahar
Islah Boutahar
Coordinator of the program for the visually impaired
(American language center of Marrakesh Morocco)
12:45 Image-to-audio comics Show & Tell

With all the technologies that we have at our disposal nowadays, we can say that there is no comic book that is non-accessible on one side and accessible on the other. There is a progressive accessibility that needs to be implemented. Why? Because it's difficult. What needs to be done for the visually impaired, the blind, those with dyslexia, and those with motor disabilities are not the same adaptations. Moreover, there is an industrial issue that complements the artisanal issue of adaptive organizations. Therefore, there are scaling problems. Since we started our partnership on accessible comics with ComixSuite and La Rochelle University, we always thought that we needed to work step by step, from small, easy comics to complex ones, that’s why we tried to work on different sides. Therefore, we are focusing our effort on a set of tests with multiple comic book audio description with human narratives scripts compared to automatic audio description to bring comics to people with disabilities.

Pasfoto Basile Mignonneau
Basile Mignonneau
Head of the production departement
(Association Valentin Haüy)
Pasfoto Christophe Rigaud
Christophe Rigaud
AI Research Scientist
(La Rochelle University)
12:45 Inclusive Reading Show & Tell
Reading together made possible

Reading together is a wonderful way to spend time with your child or grandchild, and sharing stories can create a bond that will last a lifetime. However, it can be difficult for some families to read together if one of the readers has a visual impairment. But thanks to the CBB, this is no longer an obstacle. The shared reading concept is a great invention that ensures that children’s books are accessible to everyone. With tactile images and a combination of Braille and large print, children and parents can read together at literally any level. And if it is difficult to read the text, there is always the audio pen SAM, which ensures that the stories can still be heard.

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Marc Elders
MarCom
(CBB)
12:45 Inclusive with Emphasis for Visually Impaired Children Show & Tell
Access to Books for Visually Impaired Children

Sensory-touch books: the only type of book for all children, regardless of their characteristics. The role of books in the overall development of children is well-established. This role becomes even more important for children with special needs, provided it meets their specific requirement. But do these children have access to the available resources? Why is it that visually impaired children rarely visit libraries? 5 years ago, we established the first sensory-tactile library, the result of over 30 years of diverse efforts. In addition to books, we utilize many other tools and complementary programs. However, only a limited number of our primary audience- children with visual impairments- use the library, and there are many reasons for this. We have planned two approaches to improve access to this library; our first idea is a Mobile Sensory Library. It consists of diverse packages of books on various topics which are taken to centers working with children. These packages are loaned out on a periodic basis, accompanied by storytelling, performances, poetry, and more. The second idea is reading in families and creating groups that align with common needs. Each group consists of 10 families. We provide each family with a lending package of books. In subsequent meetings, they discuss their experiences and exchange their packages. This plan helps foster connections between children and their families. Each package includes sensory and tactile books, fiction and nonfiction, poetry, Braille with color-printed text and images, books suitable for other family members, general parenting books, and books addressing the special needs of their child. Additionally, there is a guide and a notebook for their thoughts and experiences, along with various tools to aid in a better understanding of the books.

 

The Project showcased in this Seminar:

‏”A Backpack Full of Books" (Kooleh Poshti-ye Ketab)  

‏This is a family reading initiative, aiming to:  

‏- Spread the joy of tactile and Braille book experiences among family members.  

‏- Strengthen bonds, communication, and mutual understanding within families.  

‏- Showcase diverse tactile-sensory books and highlight literature’s transformative role in children’s and families’ lives.  

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Zahra Farmani
Author, researcher, Art institute teacher
(Badbadak art school, division of tactile books)
12:45 Inspiring and Supporting Material Kits for Children Show & Tell

The Swedish National Agency for Accessible Media; MTM, provides inspirational materials to children expected to become Braille readers. These materials are distributed to the families in collaboration with the Low Vision Centres throughout the country. 

Participants will learn:

The purpose, concept and content of the different material kits. 

How the Vow Vision Experts work with the materials together with the children and their families at Swedish Low Vision Centres

Pasfoto Catinka Grunditz
Catinka Grunditz
Product Owner of Tactile Special Products
(The Swedish Agency for Accessible Media, MTM)
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Nicolina Pernheim Goodrich
12:45 Livingbraille Show & Tell
Braille resource portal of European Blind Union

In 2022, the Braille working group of European Blind Union established European digital resource for braille. livingbraille collects the data from all over Europe and world, bringing the European braillists unique opportunity to get a rich braille experience and knowledge at one place. Everyone can become a part of livingbraille easily and contribute to this initiative with braille experience in their country. We collect information about braille learning methods, techniques, about digital braille resources, braille displays and practically everything related to braille. This website is going to be a landing page for 2025 EBu Braille 200 initiative. We would like to present this as a poster presentation, explaining the necessity to contribute to our collective European braille website. We also want to inform our colleagues about this website, which can become their inspiration and knowledge database, as more and more people come to add their braille knowledge and experience. We would like to have a possibility to install a poster of livingbraille and a stand-post for a person delegated by our group to share information about this braille resource with the participants.

12:45 Magic of touch: Tactile graphics and exercises for preschool children with visual impairment Show & Tell

When Celia's legislation changed in 2022, we received a new task, which was to provide materials for preschools. We used laser cutting technology to make moulds for tactile graphics and prepared a package of learning material for children with visual impairments. The material consists of tactile images and a story, which encourage children to use their hands and bodies. There are tactile graphics for pracitising staying on the line to prepare for reading braille, "spot the difference" types of tactile images, tactile images of common items and a story for which the child can follow the movements of the main character. It also includes the braille cell, and braille characters for the child with visual impairments and for the other children in the class.

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Susanna Ruohonen
Planner
(Accessibility Library Celia)
12:45 Me and Ricky Show & Tell
Young blind children learn at a structured and a playful way about their own body, their body in the environment, spatial orientation nearby and with objects.

Me & Ricky are a series of lessons for young blind childeren in the age of 4-7 years. This project is designed by a group of experts who have teached young blind childeren. The intention of the lessons Acquiring these skills do not come naturally for them. The lessons are diveded in 5 series of lessons. 1. Is a series of lessons about body awareness, they are about Me. 2. Is a series of lessons about body awareness of the other, Ricky (a hand puppet) 3. Is a series of lessons about the spatial orientation nearby Me 4. Is a series of lessons about the spatial orientation in a langer space 5. Is a series of lessons about spatial orientation with small objects (farmanimals) This explains why we have chosen for the titel Me & Ricky, it is important for childeren to develop Me first and the orther (Ricky) hereafter. All the lessons are made in a playfull way suitable for younger childeren. Songs, drama and a lot of trying out themself are incorporated in the lessons. During the development of the materials for this project we paied extra attention to the size and the firmness of the materials so a young blind child can easy manipulate with them. The need for this project is emerged from the practice of the teachers who saw that young blind childeren do not get spatial concepts naturally and it helps them if we teach these concepts step by step. All the schools in the Netherlands have a set of Me & Ricky and the feedback from the teachers is very positive. They are very enthusiastic about the structured way in which they can offer the spatial concepts

Pasfoto Marianne van der Vinne
Marianne van der Vinne
Ambulant educational teacher / coach
(Royal Dutch Visio)
12:45 Status of Standard Braille Codes in Developing Countries Show & Tell

Standardization of the braille code is extremely important to promote its usage in a country. We need a braille authority to finalize standard braille code and ensure its adoption and promotion. DAISY Consortium is providing training and technical support in low- and middle-income countries in production of books in accessible formats. We have delivered these trainings in more than 40 countries in the past 5 years. Our training includes production techniques to convert accessible digital books into braille. These training sessions provided opportunities to us to get glimpse of status of standardization of braille in these countries. We also found some unexpected gaps in braille production methods and systems in developing countries. In this presentation, we will share some of our experiences and observations of where we need to plan our interventions. Some of these areas include: Status of awareness and adoption of UEB in countries where English is one of the official languages. Braille authorities and standard braille code for local languages. Availability of language tables in braille translation systems such as Liblouis and Duxbury. local language support in refreshable braille displays Level of knowledge and skills of braille production We will also discuss some of the positive outcomes of these experiences such as the: enhancements of DAISY Pipeline - open-source tool from the DAISY Consortium to support easier methods of braille production discussions during such training in Kenya started the process of bringing stake holders together and development of grade 2 braille code for Kenyan Swahili braille and adding the same in Liblouis. Addition of several local language braille tables in Liblouis such as Sinhala, Chichewa, Swahili, etc. We need to come together to make a collaborative effort to address these issues to take braille into new age in low- and middle-income group countries.

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Dipendra Manocha
AT expert for persons with Print disabilities
(DAISY Consortium)
12:45 Tactile books for little avid fingers Show & Tell
The DBSV tactile and action books for children with and without visual impairment

What does a castle look like? And the moon? And a jellyfish? For blind children, things that are too big, too far away or too dangerous to be touched, are not so easily understandable. While sighted children usually develop an understanding of basic concepts through incidental learning, children with a visual impairment need to learn these concepts in an intentional manner. Touching original objects or models or getting things described are different methods on how to get a better idea of the environment. At the German Federation of the Blind and Partially Sighted (DBSV) we believe that books are a great tool for young blind and partially sighted children to discover the world. As for every other child, books are for them a door to fantasy, a way of travelling to far places without moving from the chair. Unfortunately, there are too few appropiate books for visually impaired children, with quality and attractive tactile pictures. Our aim is to change this situation by creating tactile books in which children can enjoy touching different materials, awaken their curiosity, develop their fine motor and tactile skills and interact while moving the tactile elements from page to page. The books prepare blind and visually impaired children for reading in a very playful way. All the DBSV children books contain text in Braille and large print and also haptic and three-dimensional elements, many of which are interactive: doors or windows can be opened, figures moved, houses built or pears picked. Some of the books also include audio content. The books are designed in an inclusive way, also giving much importance to colors and graphic elements, so that they are attractive to both blind and sighted children. The production of the books is mostly handmade. Some elements are created with the help of technologies such as 3D printing, laser cutting, plottering or relief printing. But many others are produced by hand in order to achieve the desirable diversity of materials.

Pasfoto Eva Cambeiro Andrade
Eva Cambeiro Andrade
Coordinator of the DBSV Tactile Children's Books Project
(Deutscher Blinden und Sehbehindertenverband (DBSV))
12:45 Tactile Graphics for Braille instruction Show & Tell

For its Braille literacy programme directed towards adults, dBSV has created a collection of tactile graphics as pre Braille training: Many adults who are learning Braille face challenges with tactile sensitivity, making it difficult to accurately distinguish the small Braille dots. To address this, the tactile graphics presented here are used as part of a structured Braille teaching program, offering learners the opportunity to improve their tactile skills through simple, engaging exercises. The collection includes a variety of worksheets featuring geometric shapes, line patterns, and tactile mazes. These activities are intended to develop learners' sense of touch in a playful and practical way. By practicing with larger, more accessible tactile forms, learners gradually improve their ability to perceive finer details such as Braille dots. Repeated exposure to these simple tasks not only builds confidence but also strengthens the necessary tactile discrimination skills required for successful Braille reading.

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Sonja Schmidt
Trainer for Braille teachers in the German Federation of the Blind and Partially Sighted
(Deutscher Blinden und Sehbehindertenverband (DBSV))
12:45 Tactile storytelling and the purpose of play Show & Tell
Creating Accessible Illustrations with Reclaimed Materials

Join us for an interactive workshop exploring the power of tactile storytelling through the creation of accessible illustrations. We will guide participants in using reclaimed materials to design and construct tactile artworks that can be enjoyed by both visually impaired and sighted individuals with the creative process led by the participants’ sense of touch. This hands-on experience will foster creativity, problem-solving, and a deeper understanding of the importance of inclusive storytelling. Key Outcomes: Participants will gain practical skills in creating tactile illustrations using recycled materials. Attendees will develop a greater appreciation for the role of tactile experiences in storytelling. The workshop will promote a sense of community and shared creativity among participants. Materials: A variety of recycled materials, such as cardboard, fabric scraps, buttons, and natural elements and necessary tools will be provided. The authors each contribute a unique skill set to the workshop: Stephanie Simpson is an educator and illustrator with a background in mixed-media crafting and visual storytelling and Wilna Combrinck is an educator and graphic designer with experience in multimodal tactile design for children.

Pasfoto Wilna Combrinck
Wilna Combrinck
Graphic Designer/Lecturer
(South African Library for the Blind/Red & Yellow Creative School of Business)
Pasfoto Stephanie Simpson
Stephanie Simpson
Illustrator/Illustration lecturer
(Red & Yellow Creative School of Business)
12:45 Tactile Theme Packages as a Braille Reading Motivator Show & Tell
the joy of braille reading for children and young people

At Accessibility Library Celia, we had a book project where we produced swell paper images to braille books for small children. However, we wanted to find a way to use also our existing plastic tactile images. At the end of year 2021 we had an idea about to offer Christmas themed pictures and books to braille readers at school. We created a package that schools were able to order for their pupils. In the package, we combined plastic tactile images and books. All the books recommended could be loaned from Celia both braille and audio, even though we emphasize braille. We have had packages from various themes, such as Christmas, Halloween, summer activities, autumn and starting the school. Our latest package was themed artificial intelligence, space and stars and in the package we had pictures of an UFO, planet Earth and so on, and suitable books to the theme, of course. We recommend books e.g. in Instragram and also we have developed a way to monitor the effects of recommendations. Also we collect feedback about packages. We aim to encourage children to read books especially in braille, and get the feeling about tactile images.

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Marjo Kauttonen
Coordinator
(Accessibility Library Celia)
12:45 The Gruffalo Show & Tell
A Children's Book Classic in a New Design

A Children's Book Classic in a New Design

Taking our adaptation of the classic children's book „The Gruffalo“ as an example, we will show the developments in product design, especially for tactile children´s books, over the last 10 years. In 2014 in one of our first and most popular multi-material books, the Braille was still partially glued in as text areas and the book was bound in a folder. With the new edition of 2024, „The Gruffalo“ has been published in a new guise. With the combination of traditional printing, contemporary design and an interactive book concept, we inspire children and adults anew for (Braille) reading, touching and discovering. 

Which aspects of the illustrations in the original book did we transfer into tactile elements? How did we create exciting and varied tactile illustrations? Which interactive features enrich the storytelling in the tactile realization?

Pasfoto Antje Mönnig
Antje Mönnig
Tactile Graphic Designer
(German Centre for Accessible Reading (dzb lesen))
13:15 Co-creating Multisensory Braille Devices With Blind Children Show & Tell

Integrating multisensory experiences into learning instructions has shown improvements in learning outcomes. Based on the idea that multisensory experiences can scaffold learning, we co-created a multisensory device to offer engaging technologies for braille learning. This device consists of a six-button box, in which each button press elicits a specific tone, a haptic vibration or a sound and a haptic vibration. Twelve blind and thirteen visually impaired participants—including children, adolescents, and adults—along with ten sighted individuals, placed their fingers on the device to experience various braille letter patterns through auditory-haptic feedback, haptic feedback alone, or auditory cues.  Participants reported enjoyment while interacting with the device, experienced a feeling of competence and felt less nervous. Most participants preferred the auditory-haptic modality, but preferences varied between groups: blind children favoured auditory-haptic and auditory modalities, while visually impaired children also liked the haptic modality. We discuss differences in sensory sensitivity and additional diagnoses, such as autism and cerebral vision impairment, as possible explanations for the varying modality preferences observed between groups. Future research will explore the adaptation of these devices for children with multiple impairments.


 

Pasfoto Julia Föcker
Julia Föcker
Senior Lecturer
(University of Lincoln)

13:15 Table Talks

12:45 Open Table Talk

14:15 Round 3

14:15 Interactive workshops (3 sessions of 45 mins each)

14:15 Approximate Perspective Interactive workshop
An accessible way to translate the 3D world into 2D pictures.

One of the most common methods for representing the three-dimensional world on a two-dimensional plane is linear perspective. By teaching its basic principles, tactile artists can help learners organize objects and information in a way that is familiar to those who already understand perspective, while also introducing these concepts to newcomers.

A highly effective way to teach perspective is through "flip-pics," a method we use at the Colorado Center for the Blind. Flip-pics are intuitive tools for introducing the structure of perspective to individuals who are unfamiliar with it. By creating clear examples, we allow participants to explore how perspective images are organized, enabling them to separate and layer elements for better understanding. Once they grasp these concepts, participants will have the chance to create their own flip-pic, which they can take home and share.

Pasfoto Ann Cunningham
Ann Cunningham
tactile artist
(Sensational Books)
14:15 How LEGO Braille Bricks are a game changer? Interactive workshop

LEGO Braille Bricks is a fun and inclusive concept to teaching braille to blind and visually impaired children through play. Its universal design helps them develop academic skills while fostering inclusion with their sighted peers.

Now available in 34 countries, this initiative is making a real difference! Come discover our journey so far and hear inspiring testimonials from beneficiaries.

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Marc Angelier
CEO
(The LEGO Foundation/The Braille Program)
Pasfoto Marie Oddoux
Marie Oddoux
Founder
(The braille Program)
14:15 How to add braille to your 3D models using PrusaSlicer Interactive workshop
During this workshop, participants will learn how to put braille on existing 3D models using the free software of PrusaSlicer (basic knowledge of working with slicing software/3D design is required)

Have you ever tried to put braille on existing 3D models? When I started working with 3D models and 3D printing for VI I always wondered if there was a way to do this. I have tried various ways, but I was very happy when I found a way to do it with the free software of PrusaSlicer. PrusaSlicer Slicing software has evolved increasingly in the past few years. PrusaSlicer nowadays is way more than just a piece of software to prepare your 3D model for 3D printing. They keep improving their software and now it has a couple of interesting features that, if combined, lets you add braille on existing 3D models very intuitively. Basic knowledge of handling 3D models is required. This means that the workshop is aimed at sighted people with knowledge of the 3D printing process.

14:15 Oral presentations

14:15 Atriumzaal day 3 round 3 (CHOOSE ALL THREE)
14:15 Visualising the Invisible Oral presentation
Exploring Mental Images of the Built Environment by People with Visual Impairments through Participatory Design Research

Tactile symbols that are meaningful to people with visual impairments (PVI) are easier to remember. However, how PVI retrieve information from memory to decode legibility and meaning of a tactile symbol has not been studied in depth. Research suggests that mental images visualized through sketches can offer insights on how PVI perceive the built environment. Therefore, this participatory design research investigated how sketches of building features made by PVI can offer insights about underlying mental images. 30 students from a school for PVI participated in the study. They were asked to sketch from memory five building features - staircase, ramp, elevator, door and toilet. Participants sketched on A4 sized paper placed over a tactile drawing board; they could perceive indentations made on paper. Retrospective protocol analysis was used to learn from participants about why a sketch represented a building feature. Staircase was represented by zig-zag lines (11), rectangles spaced apart (11), a ladder (9) and horizontal parallel lines (5). Ramp was represented by a pair of vertical parallel lines (11), a diagonal line (6) and a pair of concentric arcs (4). Elevator was represented by a smaller rectangle sharing its base with a larger rectangle and a button (12), two adjacent rectangles sharing a side (9) and a rectangle (4). Door was represented by a rectangle with a handle (18) and two rectangles with handles (5). Toilet was represented by a semi-circle closed by the diameter (10) and a rectangle with features of a toilet (7). Findings indicate that each building feature was represented by one or two dominant visual patterns. Morphological similarity in sketches of a building feature by a large group of PVI suggest a common underlying mental image. This finding has significant implications for design of meaningful tactile symbols. The next step is to design tactile symbols based on sketches made by PVI and test these for legibility, meaning and usability.

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Gourab Kar
Professor
(Indian Institute of Technology Delhi)
14:30 Access to Critical Tactile Literacy Skills Oral presentation

Tactile graphic skills are critical to the development of tactile literacy. From prior research it is evident that students are not receiving targeted instruction for interpreting tactile diagrams. Without a developmental sequence for lessons, students must devise personal strategies for competency with tactile graphics. I explored the skills of proficient TG participants in the BIA's National Braille Challenge. My goal is to share recommended TG skills for proficiency, a sequence for teaching these skills, and programs to facilitate the acquisition of efficient tactile skills. My aim is to expand the knowledge in the field around teaching TG skills. I hope that practitioners will make an effort to dedicate time to TG instruction, fostering haptic development and the ability for students with VI to compete in school and the workplace.

Pasfoto Dr. Patricia Leader
Dr. Patricia Leader
Adjunct Lecturer
(San Francisco State University)
14:45 Strategies for Teaching Image Descriptions Paired with Tactile Graphics & Digital Content Oral presentation
Use of Image Descriptions and Tactile Graphics

Teachers of students who are blind or have low vision (teachers) provide specialized instruction to students. Teachers are responsible for supporting students in a wide range of grade levels and content areas. Tactile graphics, often paired with verbal or written descriptions, are essential tools for conveying complex visual information to students who are blind. Students use a variety of digital technology in K12 learning (e.g., online textbooks, websites). Some visual images within content are not accessible to students who use screen readers or other access technology. Teachers are responsible for creating image descriptions and teaching students to use them when paired with tactile graphics or digital content. Little is known about the quality of image descriptions created by teachers, the training they receive in developing descriptions, and the strategies they use to teach students to use image descriptions effectively. Research suggests that image descriptions are helpful to students who are blind as are tactile graphics. However, there is a gap in research exploring teachers' knowledge and skills in creating image descriptions, resources and tools they use when preparing image descriptions that are paired with tactile graphics or within digital content, and strategies they use when teaching students to access and use information contained in image descriptions. Researchers will share findings from a study conducted with teachers in the United States and Canada investigating the training, knowledge, and instructional practices teachers use when preparing and teaching image descriptions paired with tactile graphics or digital content. The survey asked teachers to write image descriptions of typical K12 educational images and graphics (e.g., map, geometric shape, coordinate plane). Findings will provide valuable information to support teachers creation of image descriptions and skills taught to students, maximizing student access to educational content.

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Chris Bischke
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Tina Herzberg
Professor and Coordinator of the Visual Impairment Education Program
(University of South Carolina Upstate)
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Alexis Redford
University Instructor, Teacher of students with visual impairments (TSVI)
(The University of Utah)
14:15 Grote zaal day 3 round 3 (CHOOSE BOTH)
14:15 From conception to production: a two-brain process in designing tactile graphs Oral presentation

The presentation aims at presenting the production process in adapting graphic documents for the visually impaired. Our work, in an academic department of adapted documents for the visually impaired, provides teachers for the blind but also other users with dynamic (modifiable) adapted documents in tactile and low vision versions. Documents are produced in a collaborative work between a sighted adapter and a blind tester, both teacher trainers. We find it hard to identify an appropriate strategy to standardize the production process. The reason is, to our knowledge, that every document has its own singularity. So, we have adopted a ‘back and forth’ production process between the adapter and the blind tester. We will present an example of our work and the related constraints we commonly encounter when adapting a new document.

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Anne Chotin
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Mathieu Gaborit
Adaptator, researcher
(INSEI)
14:40 Enhancing Tactile Appreciation of Two-Dimensional Art through 3D Technology: A Multidimensional Approach Oral presentation

Improving accessibility in the arts, particularly for visually impaired audiences, continues to be a global challenge. Museums around the world have made efforts to increase accessibility by offering tactile access programs and touchable exhibitions (Axel & Levent, 2003). Though there is progress in providing access to “art information,” difficulty remains in gaining access to “expressive qualities” conveyed by artworks, particularly for visually impaired individuals with no visual experience, especially in the case of two-dimensional pieces such as paintings. Further challenges exist in transitioning from simple “recognition” to more complex “appreciation” without the use of visual input. This research proposes a multidimensional tactile approach that incorporates mechanical reliefs and three-dimensional materials created through 3D scanning and 3D printing technology. Instead of relying on a singular solution of reliefs that reproduce visual phenomena, we advocate a set of approaches tailored to unique expressive characteristics of each artwork. This method respects the originality of the artwork and avoids reliance on derivative resources. Using tactile models of imaginary beings such as Yokai, prominent in Japanese folklore, and landscapes like Mount Fuji, as depicted in Katsushika Hokusai’s ukiyo-e prints (both typically inaccessible to touch) we provide visually impaired individuals a new opportunity to explore these subjects. Specifically, our findings demonstrate that transitioning between flat and three-dimensional tactile experiences enhances spatial perception and promotes deeper engagement with the artwork. Furthermore, the availability of tactile materials that allow for recognition without explanation fosters greater autonomy of appreciation among visually impaired viewers. Equally valuable is that such tactile engagement also enriches the art appreciation experience for sighted viewers, encouraging a deeper connection to the artwork.

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Shinji Miyasaka
Associate Professor
(Institute of Art and Design, University of Tsukuba)
14:15 Kleine zaal day 3 round 3 (CHOOSE BOTH)
14:15 Inclusive Toys and Games for Individuals with Visual Impairments: from Japan, India, U.S., Germany Show & Tell
Insights from Japan, India, United States, and Germany

Toys and games are powerful tools for facilitating the development of various skills, including fine and gross motor skills, as well as cognitive, tactile, and spatial skills, from a very young age in children who are blind. Furthermore, toys and games that promote not only solitary play but also parallel or cooperative play can foster speech, language, social, and emotional development. However, not all toys are accessible to children with blindness, and accessible toys made specifically for them can be costly. This interactive workshop will showcase eight different popular toys and games that are accessible and low-cost for individuals with blindness in Japan, India, the United States, and Germany. Examples include origami from Japan, Pallankuzhi and Snakes and Ladders from India, Legos, toy cars, and Slinkys from the U.S., and Hubelino and Schleich figures from Germany. These widely used toys are also enjoyed by sighted individuals, yet they incorporate specific textures, tactile cues, or emit sounds that provide haptic and/or auditory feedback, making them accessible to those with blindness. The eight toys and games were selected based on a study involving interviews with 25 adults with blindness; 6 from Japan, 10 from India, 4 from the U.S., and 5 from Germany, all of whom had graduated from college or university (with an associate's degree or higher) and were employed or had previously worked in various professions. The study utilized 30 to 40 minute semi-structured interviews, during which participants were asked questions such as, "What was your favorite childhood toy or game, and why?". The specific results will be discussed in the workshop. Attendees will have the opportunity to interact with the toys and leave with ideas that can be easily incorporated into their daily practices in their home countries.

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Tina Herzberg
Professor and Coordinator of the Visual Impairment Education Program
(University of South Carolina Upstate)
Pasfoto Hisae Miyauchi
Hisae Miyauchi
Researcher
(University of Tsukuba, Japan)
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Marie-Luise Schütt
Pasfoto Robinson Thamburaj
Robinson Thamburaj
Associate Professor
(Madras Christian College, India)
14:40 Towards a tool to help educate children and young people with blindness and low vision about eSafety Oral presentation
Exploring the potential for an educational game that combines tactile, visual, audio, digital, and physical interaction.

This presentation aims to explore the development of a tool to keep children and young people with blindness and low vision (BLV) safe online and help them become/ stay savvy. Cyber Bullying, Phishing, Scams, Misinformation, Grooming, Identity Theft: a session at the SPEVI 2025 Conference in Australia explored if students with BLV may be more exposed to and/or vulnerable for the bad things online as a result of specific assistive technologies they use or activities or environments they take part in. Possible best practice in educating them around these issues and tools that may assist them to develop skill sets and instincts were discussed. Building on our findings at SPEVI 2025, we invite your input and feedback on an innovative idea by Sonokids: creating a physical board game that can be explored through vision as well as touch, accompanied and supported by an accessible, educational game app with audio story, auditory information, and visuals. This multisensory approach, combining auditory, visual and tactile learning, as well as physical gamification using basic materials, is proposed for increased impact and sustainability. Sonokids has more than 25 years’ experience in the development of accessible educational game software, apps and tools for young users with BLV. In 2002, when the internet and personal computers were only just coming up, Sonokids developed ‘Radar het Oorspel’. ‘RadaR the Eargame’ was an educational computer game, with a multi-episode audio play followed by interactive ‘missions’ (very novel for the time!), in which children experienced ‘Safe Surfing’ and safe online communication. If they successfully completed the game, they ended up with their own, free, accessible website. An English language version was used in education in Scotland and Australia. eSafety deserves our undivided, combined attention. We are interested in sponsors and partners to contribute to the successful development of a “new RadaR”.

14:15 Show & Tell presentations

15:15 Round 4

15:15 Interactive workshops (3 sessions of 45 mins each)

15:15 Biochemistry Lab Access Videos Inspired by Natl. Research Agenda for STEM Edu. for Students with VI Interactive workshop

The National Research Agenda for STEM Education for Students with Visual Impairments (VI) published 12 goals in 2022 to achieve full inclusion and access to STEM education for VI students. A selection of these goals was applied to create a video series exploring and demonstrating nonvisual lab techniques to use in a college structural biology research laboratory. The topics covered include measuring liquids, measuring temperatures, performing gel electrophoresis, acid-base titration, labeling supplies, lab safety, and growing bacteria colonies. Goal 1, Collaboration, was achieved by a sighted biochemistry research assistant collaborating with professional blind scientists, a post-secondary student who is blind, and science supply companies to plan the content for the video series. The research assistant and student co-created videos by planning, filming, editing, and distributing content together. Goal 3, Skills to Succeed in STEM Education, and Goal 9, Transition and Mentorship, were explored by providing the student with an accessible biochemistry lab experience with the mentorship of the research assistant. Goal 8, Identity, and Goal 11, Personnel Preparation, were addressed by posting the videos on social media and on the Perkins Accessible Science portal to reach a wide audience. Goal 10, Technology Exploration, was addressed by using combinations of access technology to explore the effectiveness of using them as lab tools, and foster opportunities to co-create the videos. Goal 12, Advocacy, was implemented by contacting science supply companies for samples of accessible tools, and advocating for the need for more accessible lab equipment. Attendees will leave with concrete accessible strategies to implement in their laboratories, and be challenged to continue to implement the goals listed in the agenda in their teaching and research.

Pasfoto Caroline Karbowski
Caroline Karbowski
Orientation & Mobility Specialist
(Perkins School for the Blind)
15:15 Essential Tools of the Trade Interactive workshop
A Guide for Completing Functional Vision, Non-Visual Skills, Learning Media, and Expanded Core Curriculum Evaluations

In this presentation, the co-authors of The Second Edition of Essential Tools of the Trade: A Guide for Completing Functional Vision, Non-Visual Skills, Learning Media, and Expanded Core Curriculum Evaluations will introduce the newly-developed Non-Visual Skills Assessment and provide a coherent framework and practical tools for conducting rigorous Non-Visual Skills Assessments, Learning Media Assessments, and Literacy Needs Assessments for school-aged students accessing the curriculum through the tactile sense. Learning Objectives (3): Participants will be able to identify the steps necessary to provide rigorous Learning Media and Literacy Needs assessments for tactile learners. Participants will be able to identify the non-visual skills necessary for braille literacy. Participants will be able to identify the benefits of the Non-Visual Skills Assessment and subsequent training to build tactile literacy. Julie Majzel, M.Ed., MA, CTSVI, is currently a doctoral candidate in Reading, Language and Literacy. She holds a Bachelor of Arts Degree in English, a Master’s of Education Degree in Curriculum and Instruction, with specializations in Teaching English as a Second Language and Early Childhood Education, and a Master of Arts Degree in Special Education/Visual Impairments. Julie taught in non-traditional settings for more than 20 years, served students from birth through the master’s degree level, and has been a TSVI in Colorado and Texas for nearly a decade. Julie is a Curriculum Lead Teacher at Texas School for the Blind and Visually Impaired and a member of the 2024 Texas Governor’s Committee on People with Disabilities K-12 Braille Literacy Subcommittee, dedicated to improving braille instruction. Julie is also the co-author of Essential Tools of the Trade: A Guide for Completing Functional Vision, Non-Visual Skills, Learning Media, and Expanded Core Curriculum Evaluations.

Pasfoto Shanna Hamilton
Shanna Hamilton
Lead Teacher
(Texas School for the Blind and Visually Impaired)
Pasfoto Julie Majzel
Julie Majzel
Teacher of Students with Visual Impairments
(Texas School for the Blind and Visually Impaired)
15:15 Modified version of the Tactual Profile to map touch in adults with acquired deafblindness. Interactive workshop
Experience how this observation instrument contributes to the awareness of touch and what is different from the other versions of the Tactual Profile.

When someone is acquiring limitations in the auditory and visual sense, the touch becomes an important and trustworthy compensatory sense. It is important that people, who are deafblind, learn how to use the tactile channel in an optimal way. And that they receive the right support for this. The sense of touch deserves extra attention given the extra dependence on the tactile perception within the deafblind targetgroup. In this workshop you will learn and experience what the Tactual Profile - DeafBlind (TP-DB) brings you in terms of information and awareness. Do the items contribute to the need for greater awareness for as well the professional as the client? Does it help to give more direction to further interventions? We will take you with us in the developments, dilemmas, choice moments and above all the further implementation of TP-DB. There is also space in this workshop to exchange findings and experiences with each other.

Pasfoto Saskia Biesterbos
Saskia Biesterbos
occupational therapist
(Royal Dutch Visio)
Pasfoto Miranda Zwijgers
Miranda Zwijgers
Occupational Therapist
(Royal Dutch Visio)

15:15 Oral presentations

15:15 Atriumzaal day 3 round 4 (CHOOSE ALL THREE)
15:15 A Cognitive Task Analysis of Tactile Graphics Design Oral presentation

In the context of inclusive education, the accessibility of educational graphics is crucial for visually impaired students. To adapt a visual graphic to a tactile format and ensure that it remains functional, transcribers - who are experts of the adaptation task - must balance accessibility requirements with didactic goals (Bris, 2006). There is extensive work on how to make accessible tactile graphics (Bris, 2003; Edman, 1992; Miller et al., 2010) and how people with VI explore them (Gentaz, 2018; Hatwell, 2000 ; Zhao, 2021). But, there is limited research on the cognitive processes involved in the graphics adaptation task. Moreover, professionals believe that “their activity and professional skills are still largely unknown, both within their respective organizations and outside" (ATAF, 2024). This study aims to provide a cognitive analysis of the tactile graphics design task in the context of inclusive education, to better understand what transcribers do and how they do it. We followed the “task description model based on operators’ objectives” (Sebillotte, 1991). We conducted five semi-structured interviews with six French professional transcribers from five different organizations, using the “Why and how?” technique (Bisseret et al., 2019) and collected verbatims from several group sessions with eight transcribers. The data collected were analyzed to identify the goals and subgoals at the minimum relevant level, dependency links and prerequisites, as well as all elements involved in achieving these goals (e.g., actions, problems encountered, involved knowledge). The preliminary results show a goal-based task representation, with six main goals: analyzing the initial request, analyzing the source content, choosing tactile representations, determining the layout, creating the tactile graphic, collecting user feedback. Each of these goals are broken down into several subgoals, for a total of twenty-eight. The next step in the study will be to design a task model.

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Theophile VIER
Ergonomist
(Institut des Jeunes Aveugles / Université Toulouse 2 Jean Jaurès)
15:30 Co-designing a novel tactile display for images and Braille Oral presentation

Tactile access to digital graphics is still a challenge. Refreshable tactile pin arrays / displays are in general very expensive, which calls for further research and development. 

Co-design is involving future users in the development process, but there is a challenge to discuss possible future technologically advanced designs before they exist. We have been using a combination of paper tactile mock-ups, digital-hybrid mock-ups and roleplaying to collect requirements. 

The goal of these studies is to gain insights into people’s preferences in how to work with and understand digital graphics combined with tactile material and/or text.

Pasfoto Kirsten Rassmus-Gröhn
Kirsten Rassmus-Gröhn
Associate professor
(Lund University, Sweden)
15:45 Empowering vision: Bridging Craftsmanship and Language for a Brighter Future Oral presentation

Join me for an inspiring session where we explore how vocational training and English language learning are transforming the lives of individuals with vision impairments. In this session, you'll discover how a unique collaboration between the American Language Center of Marrakesh and the Center of Training in Craft Jobs is not only enhancing crafting skills but also unlocking new opportunities in the socio-economic market.Through immersive workshops and inclusive language lessons, participants gain independence and essential tools to create sustainable livelihoods. You’ll see how skill development and language acquisition can be a game-changer for individuals with vision impairments, offering a pathway to empowerment and a more inclusive society.

Pasfoto Islah Boutahar
Islah Boutahar
Coordinator of the program for the visually impaired
(American language center of Marrakesh Morocco)
15:15 Grote zaal day 3 round 4 (CHOOSE BOTH)
15:15 Innovative tactile technology in education Oral presentation

This presentation explores how innovative tactile reading technologies — combining tactile graphics, 3D models, multiline braille, and sensory feedback — empower blind students in mainstream education. It highlights how these multimodal tools unlock deeper interaction with learning materials, compares their impact to other technologies, and shares insights into promoting inclusion and educational growth through accessible innovation.

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Jesse Wienholts
Innovation at Sensotec
(Sensotec)
15:40 Multimodal Approaches to STEM: Combining Braille Displays, Programming, and Robotics for Accessible Learning Oral presentation
Empowering Students with Inclusive Learning Strategies

Multimodal Approaches to STEM: Combining Braille Displays, Programming, and Robotics for Accessible Learning This presentation explores the integration of accessible programming environments, tactile learning tools (braille displays), and assistive technologies (Windows laptop with screen reader) to create inclusive STEM learning experiences for students who use braille. By utilizing the Monarch multiline braille display, programming in both Quorum and Python, and using the Finch 2.0 robot students are empowered to actively engage in hands-on learning that enhances spatial awareness, literacy, and computational thinking. The session will discuss the role of multimodal learning, combining tactile feedback and auditory cues, to deepen students' understanding of complex STEM concepts. Attendees will learn how the Monarch braille display provides multiline access to code structure while the laptop provides access to the programming environment controlling the Finch 2.0 robot. The Finch 2.0 robot is widely available as a computer science education tool. Low tech strategies are also incorporated for hands-on concept development and feedback Strategies presented may provide support in integrated classroom environments as well as specialized settings. Keywords: Accessibility, Braille, Computer Science Education, Multimodal Learning, STEM Education, Quorum, Python, Robotics

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Regina (Gina) Fugate
Teacher
(Maryland School for the Blind)
15:15 Kleine zaal day 3 round 4 (CHOOSE BOTH)
15:15 Designing Tactile Maps: An Introduction for Everyone Oral presentation

Tactile map design goes beyond raised lines and braille labels. This presentation introduces essential principles, terminology, and best practices for designing clear, intuitive tactile maps. 

Topics include 2.5D vs. 3D design, braille beyond labeled callouts, effective simplification of complex visuals, aligning content with users’ experiences and needs, and more. 

We’ll share examples of what works, what doesn’t, and how to avoid common pitfalls. 

Attendees will gain an understanding of tools, strategies, and insights to create tactile maps that support access, inclusion, and independence by improving the blind community's wayfinding experience.

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Eleanor Mayes
Designer, Media and Accessible Design Lab (MAD Lab)
(LightHouse for the Blind and Visually Impaired, San Francisco)
15:40 Opportunities and challenges for graphically tactile products and projects Oral presentation

Strengthened by the realization that many people are excluded from information, communication, services, and experiences, we have devised a concept that provides a solution to this issue. 

These are analogue tactile maps that activate digital services simply by holding a smartphone against them. The user does not need to open an app or scan a QR code. 

 

We have named this concept 'Connected Print.'

 

The concept is based on the principles of universal design and consists of three components: an analogue tactile medium (printed map, brochure, etc.) that links to a digital file (a web page, audiovisual file, etc.) via NFC technology and the smartphone without any extra actions. This digital content can be enhanced with audio descriptions, sign language, subtitled video.

This concept can be applied to numerous areas in our society, including education, mobility, culture, nature, tourism, art, and architecture, that offers added value and unique experiences for everyone, regardless of ability. 

 

The potential in the fields of graphics, information, and communication technology is immense. By 2025, we expect to produce even higher quality tactile prints, create more engaging audio descriptions, and develop advanced apps and software. However, we also face significant challenges in striving for greater inclusivity in our products and projects:

  • Attention to Integral Accessibility: A connected print is just one part of the accessibility chain. For it to be truly effective, it must be accessible and affordable for everyone.
  • Need for Specific Expertise and Knowledge Sharing: Training and standards are crucial, particularly for user experience designers in graphics, sound, and web development, as well as for creating norms and agreements regarding tactile elements in graphic work.
  • Marketing and Communication: Effective outreach to organizers (government, musea, nature parks and visitorcenter) and end users is essential for the success. 

By addressing these challenges, we can enhance inclusivity and ensure that our tactile products and projects provide meaningful benefits to all users.

 

The challenges mentioned above

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Alain Cloet
(Licht en Liefde)

15:15 Show & Tell presentations

16:15 Closing